diff --git a/scenes/main/grid.gd b/scenes/main/grid.gd index 8acc940..8aea8ab 100644 --- a/scenes/main/grid.gd +++ b/scenes/main/grid.gd @@ -3,28 +3,37 @@ extends Node2D @export var width: int = 12 @export var height: int = 12 -@export var cell_size: int = 128 +@export var cell_size: Vector2 = Vector2(128, 128) @export var show_debug: bool = false +@export var show_grid: bool = true +@export var show_label: bool = true var grid: Dictionary = {} func generateGrid(): + print("Generating Grid") for x in width: for y in height: grid[Vector2(x,y)] = null - if show_debug: + if show_grid: var rect = ReferenceRect.new() rect.position = gridToWorld(Vector2(x,y)) - rect.size = Vector2(cell_size, cell_size) + rect.size = cell_size rect.editor_only = false $Debug.add_child(rect) +# print("Adding Rect ", x, "| ", y) + if show_label: var label = Label.new() label.position = gridToWorld(Vector2(x,y)) label.text = str(Vector2(x,y)) $Debug.add_child(label) + print("Grid generation done.") - +func _draw() -> void: + if show_debug: + $Debug.show() + func gridToWorld(_pos: Vector2) -> Vector2: return _pos * cell_size