Version 0.1 - 0.3.1
Added the World Added Mobs, and spawning those mobs at runtime Added simple camera movement Added simple UI/HUD
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20
scenes/menu_bar.gd
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20
scenes/menu_bar.gd
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extends MenuBar
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func options_index_pressed(index):
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var curr_position = get_global_mouse_position()
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if index == 0:
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options_camera_pressed(curr_position)
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elif index == 1:
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options_world_pressed(curr_position)
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func options_camera_pressed(position):
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var camera_menu = $Options/Camera
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camera_menu.position = position
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camera_menu.show()
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func options_world_pressed(position):
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var world_menu = $Options/World
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world_menu.position = position
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world_menu.show()
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