Version 0.1 - 0.3.1
Added the World Added Mobs, and spawning those mobs at runtime Added simple camera movement Added simple UI/HUD
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17
scenes/spawner/spawner.gd
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17
scenes/spawner/spawner.gd
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@@ -0,0 +1,17 @@
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extends Node
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const FlyScene = preload("res://scenes/entities/fly/fly.tscn")
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func spawn_entity(entity_scene, position):
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# Instance the scene
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var entity = entity_scene.instantiate()
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if entity is Node2D:
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entity.position = position
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add_child(entity)
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return entity
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func spawn_fly(position):
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return spawn_entity(FlyScene, position)
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