Version 0.1 - 0.3.1

Added the World
Added Mobs, and spawning those mobs at runtime
Added simple camera movement
Added simple UI/HUD
This commit is contained in:
gdz
2025-07-29 23:21:53 +02:00
parent 9cef1ddce2
commit 802918e5b8
46 changed files with 1087 additions and 1 deletions

28
scenes/world/world.tscn Normal file
View File

@@ -0,0 +1,28 @@
[gd_scene load_steps=6 format=3 uid="uid://brbhyuelsuxyx"]
[ext_resource type="Texture2D" uid="uid://d0brwy88sjvv1" path="res://art/world/grasv2.png" id="1_f3sb7"]
[ext_resource type="Script" uid="uid://ctanguxj2uhw7" path="res://scenes/world/World.cs" id="1_rwgxs"]
[ext_resource type="PackedScene" uid="uid://drwdehf7caidt" path="res://scenes/spawner/spawner.tscn" id="3_1fp7r"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0xm2m"]
texture = ExtResource("1_f3sb7")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
[sub_resource type="TileSet" id="TileSet_h2yge"]
tile_size = Vector2i(32, 32)
sources/0 = SubResource("TileSetAtlasSource_0xm2m")
[node name="World" type="Node2D"]
script = ExtResource("1_rwgxs")
algorithm = 1
metadata/_edit_group_ = true
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_set = SubResource("TileSet_h2yge")
[node name="Spawner" parent="." instance=ExtResource("3_1fp7r")]
position = Vector2(50, 50)