More World Generation, more Camera, other stuff.
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@@ -1,7 +1,8 @@
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using Godot;
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using System;
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using Math = Ecosystem.utility.Math;
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namespace Ecosystem.scenes.entities.fly;
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public partial class Fly : BaseEntity
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{
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[Export] public float _tx = 0;
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@@ -59,6 +60,7 @@ public partial class Fly : BaseEntity
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public override void _Process(double delta)
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{
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base._Process(delta);
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step();
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}
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}
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}
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