More World Generation, more Camera, other stuff.

This commit is contained in:
gdz
2025-08-08 19:39:33 +02:00
parent 802918e5b8
commit b429afcb81
22 changed files with 382 additions and 334 deletions

33
scenes/main/grid.gd Normal file
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class_name Grid
extends Node2D
@export var width: int = 12
@export var height: int = 12
@export var cell_size: int = 128
@export var show_debug: bool = false
var grid: Dictionary = {}
func generateGrid():
for x in width:
for y in height:
grid[Vector2(x,y)] = null
if show_debug:
var rect = ReferenceRect.new()
rect.position = gridToWorld(Vector2(x,y))
rect.size = Vector2(cell_size, cell_size)
rect.editor_only = false
$Debug.add_child(rect)
var label = Label.new()
label.position = gridToWorld(Vector2(x,y))
label.text = str(Vector2(x,y))
$Debug.add_child(label)
func gridToWorld(_pos: Vector2) -> Vector2:
return _pos * cell_size
func worldToGrid(_pos: Vector2) -> Vector2:
return floor(_pos / cell_size)

1
scenes/main/grid.gd.uid Normal file
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uid://cqrt5x30j5vm6