using Godot; using System; public partial class Camera2d : Camera2D { public float zoomSpeed = 0.05f; public float zoomMin = 0.001f; public float zoomMax = 2.0f; public float dragSensitivity = 0.05f; public override void _Input(InputEvent @event) { base._Input(@event); } public static Vector2 Lerp(Vector2 from, Vector2 to, float weight) => from + (to - from) * weight; }