using Godot; using System; public partial class Main : Node { public override void _Ready() { var screenSize = GetViewport().GetVisibleRect().Size; var camera = GetNode("Camera2D"); camera.Position = new Vector2(screenSize.X / 2, screenSize.Y / 2); var spawner = GetNode("World/Spawner"); var flyPosition = camera.Position; // spawner.spawn_fly(flyPosition); } }