extends Node var screenSize: Vector2 var spawner var camera func _ready() -> void: screenSize = get_viewport().get_visible_rect().size spawner = $World/Spawner camera = $Camera2D camera.position = Vector2(screenSize.x / 2, screenSize.x / 2) var flyPosition = camera.position spawner.spawn_fly(flyPosition) spawner.spawn_bee(flyPosition) func spawn_fly(): spawner.spawn_fly(camera.position)