Files
2025-08-08 19:39:55 +02:00

22 lines
410 B
GDScript

extends Node
var screenSize: Vector2
var spawner
var camera
func _ready() -> void:
screenSize = get_viewport().get_visible_rect().size
spawner = $World/Spawner
camera = $Camera2D
camera.position = Vector2(screenSize.x / 2, screenSize.x / 2)
var flyPosition = camera.position
spawner.spawn_fly(flyPosition)
spawner.spawn_bee(flyPosition)
func spawn_fly():
spawner.spawn_fly(camera.position)