66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using Godot;
|
|
using Math = Ecosystem.utility.Math;
|
|
|
|
namespace Ecosystem.scenes.entities.fly;
|
|
|
|
public partial class Fly : BaseEntity
|
|
{
|
|
[Export] public float _tx = 0;
|
|
[Export] public float _ty = 10000f;
|
|
[Export] public float StepSizeX = .01f;
|
|
[Export] public float StepSizeY = .1f;
|
|
|
|
// private Perlin perlin = new Perlin();
|
|
|
|
private FastNoiseLite noise = new FastNoiseLite();
|
|
|
|
public override void _Ready()
|
|
{
|
|
base._Ready();
|
|
|
|
noise.SetSeed(GD.RandRange(int.MinValue, int.MaxValue));
|
|
|
|
// Position = ScreenSize / 2;
|
|
animationPlayer.Play("fly");
|
|
}
|
|
|
|
public void CreateRandom()
|
|
{
|
|
float randomTX = GD.Randf() % 10000;
|
|
float randomTY = GD.Randf() % 10000;
|
|
float randomStepSizeX = GD.Randf() % .1f;
|
|
float randomStepSizeY = GD.Randf() % .1f;
|
|
|
|
_tx = randomTX;
|
|
_ty = randomTY;
|
|
StepSizeX = randomStepSizeX;
|
|
StepSizeY = randomStepSizeY;
|
|
}
|
|
|
|
private void step()
|
|
{
|
|
// double xNoise = perlin.Noise(_tx);
|
|
// double yNoise = perlin.Noise(_ty);
|
|
//
|
|
|
|
var xNoise = noise.GetNoise1D(_tx);
|
|
var yNoise = noise.GetNoise1D(_ty);
|
|
// var noiseVal = noise.GetNoise2D(_tx, _ty);
|
|
|
|
float x = Math.Map(xNoise, 0, 1, 0, ScreenSize.X);
|
|
float y = Math.Map(yNoise, 0, 1, 0, ScreenSize.Y);
|
|
|
|
Position = new Vector2(
|
|
x: Mathf.Clamp(x, 0, ScreenSize.X),
|
|
y: Mathf.Clamp(y, 0, ScreenSize.Y));
|
|
|
|
_tx += StepSizeX;
|
|
_ty += StepSizeY;
|
|
}
|
|
|
|
public override void _Process(double delta)
|
|
{
|
|
base._Process(delta);
|
|
step();
|
|
}
|
|
} |