Added the World Added Mobs, and spawning those mobs at runtime Added simple camera movement Added simple UI/HUD
68 lines
1.8 KiB
Plaintext
68 lines
1.8 KiB
Plaintext
[gd_scene load_steps=8 format=3 uid="uid://imihi2lpdd0r"]
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[ext_resource type="PackedScene" uid="uid://b0q03xfp1iy6t" path="res://scenes/entities/BaseEntity.tscn" id="1_dir30"]
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[ext_resource type="Texture2D" uid="uid://bcb027pj21is2" path="res://art/mobs/fly/fly_spritesheet.png" id="2_vd504"]
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[ext_resource type="Script" uid="uid://cjf04oa55b5sb" path="res://scenes/entities/fly/Fly.cs" id="2_wo7w7"]
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[sub_resource type="Animation" id="Animation_k060o"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_wo7w7"]
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resource_name = "fly"
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length = 0.0593
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.0333333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [0, 1]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_88wi0"]
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_data = {
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&"RESET": SubResource("Animation_k060o"),
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&"fly": SubResource("Animation_wo7w7")
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}
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_8dfjp"]
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radius = 5.0
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height = 10.0
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[node name="Fly" instance=ExtResource("1_dir30")]
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script = ExtResource("2_wo7w7")
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_tx = 0.0
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_ty = 10000.0
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StepSizeX = 0.01
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StepSizeY = 0.1
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[node name="Sprite2D" parent="." index="0"]
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texture_filter = 1
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texture = ExtResource("2_vd504")
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hframes = 2
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[node name="AnimationPlayer" parent="Sprite2D" index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_88wi0")
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}
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[node name="CollisionShape2D" parent="." index="1"]
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shape = SubResource("CapsuleShape2D_8dfjp")
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