Added the World Added Mobs, and spawning those mobs at runtime Added simple camera movement Added simple UI/HUD
17 lines
334 B
C#
17 lines
334 B
C#
using Godot;
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using System;
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public partial class Bumblebee : BaseEntity
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{
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private FastNoiseLite fastNoise = new FastNoiseLite();
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public override void _Ready()
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{
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base._Ready();
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fastNoise.SetSeed(GD.RandRange(int.MinValue, int.MaxValue));
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animationPlayer.Play("move");
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}
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}
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