Files
Ecosystem-Project/scenes/main/Camera2d.cs
2025-08-08 19:39:55 +02:00

19 lines
417 B
C#

using Godot;
using System;
public partial class Camera2d : Camera2D
{
public float zoomSpeed = 0.05f;
public float zoomMin = 0.001f;
public float zoomMax = 2.0f;
public float dragSensitivity = 0.05f;
public override void _Input(InputEvent @event)
{
base._Input(@event);
}
public static Vector2 Lerp(Vector2 from, Vector2 to, float weight) => from + (to - from) * weight;
}