Files
Ecosystem-Project/scenes/entities/bumblebee/Bumblebee.cs

17 lines
360 B
C#

using Godot;
using System;
public partial class Bumblebee : Ecosystem.scenes.entities.BaseEntity
{
private FastNoiseLite fastNoise = new FastNoiseLite();
public override void _Ready()
{
base._Ready();
fastNoise.SetSeed(GD.RandRange(int.MinValue, int.MaxValue));
animationPlayer.Play("move");
}
}