Files
Ecosystem-Project/scenes/HUD/menu_bar.gd
2025-08-26 18:20:11 +02:00

35 lines
784 B
GDScript

extends MenuBar
func options_index_pressed(index):
var curr_position = get_global_mouse_position()
if index == 0:
options_camera_pressed(curr_position)
elif index == 1:
options_world_pressed(curr_position)
func options_camera_pressed(target_position):
var camera_menu = $Options/Camera
camera_menu.position = target_position
camera_menu.show()
func options_world_pressed(target_position):
var world_menu = $Options/World
world_menu.position = target_position
world_menu.show()
func info_index_pressed(index):
var infoPanel: Node = get_parent().get_node("InformationPanel")
if index == 0: #Camera
pass
elif index == 1: #World
infoPanel.call("worldInfoPanel")
infoPanel.call("ShowInfoPanel")
elif index == 2: #Close
infoPanel.call("HideInfoPanel")