Files
Ecosystem-Project/scenes/main/Main.cs
2025-08-26 18:22:25 +02:00

58 lines
1.3 KiB
C#

using Godot;
namespace Ecosystem.scenes.main;
public partial class Main : Node
{
public Vector2 screenSize;
public Node spawner;
public Camera2D camera;
public override void _Ready()
{
screenSize = GetViewport().GetVisibleRect().Size;
camera = GetNode<Camera2D>("GlobalCamera");
spawner = GetNode("World/Spawner");
Node2D grid = GetNode<Node2D>("World/Grid");
camera.Position = new Vector2(screenSize.X / 2, screenSize.Y / 2);
var flyPosition = camera.Position;
spawner.Call("spawn_fly", flyPosition);
Node2D fly = (Node2D)spawner.GetChild(0);
GD.Print(grid.Call("worldToGrid", fly.Position));
GetNode<MarginContainer>("HUD").Call("buildInfoPanel", (Node)fly);
GetNode<MarginContainer>("HUD").Call("ShowInfoPanel");
}
}
/* main.gd
extends Node
var screenSize: Vector2
var spawner
var camera
func _ready() -> void:
screenSize = get_viewport().get_visible_rect().size
spawner = $World/Spawner
camera = $Camera2D
camera.position = Vector2(screenSize.x / 2, screenSize.x / 2)
var flyPosition = camera.position
spawner.spawn_fly(flyPosition)
spawner.spawn_bee(flyPosition)
func spawn_fly():
spawner.spawn_fly(camera.position)
func open_entity_panel(entity):
const information_container: MarginContainer = $HUD/InformationMarginContainer
*/