Files
Ecosystem-Project/scenes/spawner/advanced_spwaner.gd
gdz 802918e5b8 Version 0.1 - 0.3.1
Added the World
Added Mobs, and spawning those mobs at runtime
Added simple camera movement
Added simple UI/HUD
2025-07-29 23:21:53 +02:00

24 lines
396 B
GDScript

extends Node
@export var scenes: Array[PackedScene]
# Spawn the corresponding Entity at position
func spawn_entity(index, position):
var entity = scenes[index].instantiate()
if entity is Node2D:
entity.position = position
add_child(entity)
return entity
func spawn_fly(position):
return spawn_entity(0, position)
func spawn_bee(position):
return spawn_entity(1, position)