new version of main spawning a unit
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@@ -1,18 +1,24 @@
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extends Node
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extends Node
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@onready var _Map: Node = $Map
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@onready var _Map: Node = $Map
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#@onready var _Player = $Player
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@onready var _Unit = $Unit
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#@onready var _Camera = $WorldCamera
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@onready var _Camera = $CameraController
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@export var mapSize: int = 15
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var _UnitScene = preload("res://Scenes/Unit/unit.tscn")
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#@export var mapSize: int = 15
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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var thread: Thread = Thread.new()
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_createUnit(Vector2i(150, 150))
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thread.start(func(): _Map.generate_map(mapSize))
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pass
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thread.wait_to_finish()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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pass
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pass
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func _createUnit(pos: Vector2i):
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var newUnit = _UnitScene.instantiate()
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newUnit.global_position = pos
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add_child(newUnit)
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