Enable unit selection and path visualization logic via Cursor interactions.

This commit is contained in:
gdz
2025-12-26 23:11:33 +01:00
parent c4b2d6ff94
commit 2f82eb80e4
5 changed files with 42 additions and 65 deletions

View File

@@ -1,23 +1,16 @@
[gd_scene load_steps=13 format=3 uid="uid://d05j5yuhlsxp0"]
[gd_scene load_steps=10 format=3 uid="uid://d05j5yuhlsxp0"]
[ext_resource type="PackedScene" uid="uid://cywuuce71rmgb" path="res://Scenes/Map/map.tscn" id="1_1r6ip"]
[ext_resource type="Script" uid="uid://btdvxp8ckmeb3" path="res://Scenes/Main/main.gd" id="1_qw60k"]
[ext_resource type="Script" uid="uid://14cwbxcvt5dx" path="res://Scenes/Main/game_board.gd" id="4_5yls4"]
[ext_resource type="Resource" uid="uid://bpf7mj7w5kftq" path="res://Resource/Grid.tres" id="5_p6jpk"]
[ext_resource type="Script" uid="uid://dukn3yshfepum" path="res://Scenes/Main/grid_debug.gd" id="5_y3v7k"]
[ext_resource type="PackedScene" uid="uid://b1d6lktijxy3s" path="res://Scenes/Unit/move/unit.tscn" id="6_2a143"]
[ext_resource type="Script" uid="uid://cidjtc27oj1gn" path="res://Scenes/Main/cursor.gd" id="7_y3v7k"]
[ext_resource type="Script" uid="uid://dtme43jtijpok" path="res://Scenes/Main/grid_display.gd" id="8_y3v7k"]
[ext_resource type="Script" uid="uid://dm40sxvvnbdrn" path="res://Scenes/Main/player.gd" id="9_hryqi"]
[ext_resource type="Script" path="res://Scenes/Main/grid_display.gd" id="8_y3v7k"]
[ext_resource type="PackedScene" uid="uid://ct0rg5jelnb3x" path="res://Scenes/Unit/unit_base.tscn" id="9_hryqi"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_y3v7k"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_imbg2"]
size = Vector2(16, 16)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hfg1r"]
size = Vector2(32, 32)
[node name="Main" type="Node"]
script = ExtResource("1_qw60k")
grid = ExtResource("5_p6jpk")
@@ -32,13 +25,6 @@ grid = ExtResource("5_p6jpk")
script = ExtResource("5_y3v7k")
grid = ExtResource("5_p6jpk")
[node name="Unit" parent="GameBoard" instance=ExtResource("6_2a143")]
position = Vector2(400, 224)
grid = ExtResource("5_p6jpk")
[node name="Sprite2D" parent="GameBoard/Unit/PathFollow2D" index="1"]
texture = null
[node name="Cursor" type="Node2D" parent="GameBoard"]
position = Vector2(8, 8)
script = ExtResource("7_y3v7k")
@@ -56,6 +42,7 @@ scale = Vector2(2, 2)
texture = SubResource("PlaceholderTexture2D_y3v7k")
[node name="HUD" type="CanvasLayer" parent="."]
visible = false
[node name="GridDisplay" type="Control" parent="HUD"]
unique_name_in_owner = true
@@ -77,21 +64,8 @@ layout_mode = 2
layout_mode = 2
text = "Show Grid"
[node name="Player" type="CharacterBody2D" parent="."]
script = ExtResource("9_hryqi")
[node name="PathPrev" type="Line2D" parent="Player"]
top_level = true
width = 2.0
default_color = Color(0, 0.3372549, 0.3372549, 1)
[node name="Sprite2D" type="Sprite2D" parent="Player"]
texture = SubResource("PlaceholderTexture2D_imbg2")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource("RectangleShape2D_hfg1r")
[node name="Player" parent="." instance=ExtResource("9_hryqi")]
position = Vector2(8, 8)
[connection signal="accept_pressed" from="GameBoard/Cursor" to="." method="get_cell_information"]
[connection signal="toggled" from="HUD/GridDisplay/MarginContainer/PanelContainer/ShowGrid" to="HUD/GridDisplay" method="toggle_grid_display"]
[editable path="GameBoard/Unit"]