Using the new MapGlobal at various parts and switched away from the Grid.resource

This commit is contained in:
awu
2025-12-30 23:38:56 +01:00
parent 858122b8a1
commit 6431603630
7 changed files with 64 additions and 68 deletions

View File

@@ -6,12 +6,20 @@ var show_grid_display: bool:
set(v): show_grid_display = v; queue_redraw()
func toggle_grid_display(on: bool):
grid = MapGlobal.GetGrid()
show_grid_display = on
func getNewGrid():
grid = MapGlobal.GetGrid()
func _draw():
if not grid or not show_grid_display: return
for x in grid.region.size.x:
for y in grid.region.size.y:
var p = Vector2(x, y)
var p = Vector2(x + grid.region.position.x, y + grid.region.position.y)
var col = Color(1,0,0,0.3) if grid.is_point_solid(p) else Color(0,1,0,0.3)
draw_rect(Rect2(p*grid.cell_size, grid.cell_size), col)
func _on_player_move_finished() -> void:
getNewGrid() # Replace with function body.