Using tilemaplayer as grid

This commit is contained in:
gdz
2025-12-22 17:35:13 +01:00
parent 67b6198412
commit 6e1a9eff35
10 changed files with 147 additions and 22 deletions

16
Scenes/Main/grid_debug.gd Normal file
View File

@@ -0,0 +1,16 @@
extends Node2D
@export var grid: Resource
func _drawO():
var gridSize = grid.size
var cellSize = grid.cellSize
var rectSize: Vector2 = Vector2(float(cellSize), float(cellSize))
var rectPos: Vector2 = Vector2.ZERO
for x in range(gridSize.x):
for y in range(gridSize.y):
rectPos = Vector2(x, y)
var cellRect := Rect2(rectPos, rectSize)
draw_rect(cellRect, Color.ALICE_BLUE, false, 2.0)