Using tilemaplayer as grid
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16
Scenes/Main/grid_debug.gd
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16
Scenes/Main/grid_debug.gd
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extends Node2D
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@export var grid: Resource
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func _drawO():
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var gridSize = grid.size
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var cellSize = grid.cellSize
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var rectSize: Vector2 = Vector2(float(cellSize), float(cellSize))
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var rectPos: Vector2 = Vector2.ZERO
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for x in range(gridSize.x):
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for y in range(gridSize.y):
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rectPos = Vector2(x, y)
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var cellRect := Rect2(rectPos, rectSize)
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draw_rect(cellRect, Color.ALICE_BLUE, false, 2.0)
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