Add reset buttons for level and player with corresponding logic and UI updates
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@@ -20,3 +20,9 @@ func _getMousePosition(event: InputEvent):
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func get_cell_information(cell):
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func get_cell_information(cell):
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print(cell)
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print(cell)
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func ResetLevel():
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get_tree().reload_current_scene()
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func ResetPlayer():
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$Player.reset(Vector2(50, 50))
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@@ -62,13 +62,52 @@ offset_bottom = 40.0
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[node name="PanelContainer" type="PanelContainer" parent="HUD/GridDisplay/MarginContainer"]
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[node name="PanelContainer" type="PanelContainer" parent="HUD/GridDisplay/MarginContainer"]
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layout_mode = 2
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layout_mode = 2
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[node name="ShowGrid" type="CheckBox" parent="HUD/GridDisplay/MarginContainer/PanelContainer"]
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[node name="VBoxContainer" type="HBoxContainer" parent="HUD/GridDisplay/MarginContainer/PanelContainer"]
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layout_mode = 2
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[node name="ShowGrid" type="CheckBox" parent="HUD/GridDisplay/MarginContainer/PanelContainer/VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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text = "Show Grid"
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text = "Show Grid"
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[node name="ShowMove" type="CheckBox" parent="HUD/GridDisplay/MarginContainer/PanelContainer/VBoxContainer"]
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layout_mode = 2
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text = "Show Movement Range"
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[node name="GameControl" type="Control" parent="HUD"]
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layout_mode = 3
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = -40.0
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offset_right = 40.0
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grow_vertical = 0
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size_flags_horizontal = 0
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size_flags_vertical = 8
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[node name="MarginContainer" type="MarginContainer" parent="HUD/GameControl"]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="PanelContainer" type="PanelContainer" parent="HUD/GameControl/MarginContainer"]
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layout_mode = 2
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[node name="VBoxContainer" type="HBoxContainer" parent="HUD/GameControl/MarginContainer/PanelContainer"]
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layout_mode = 2
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[node name="ResetLevel" type="Button" parent="HUD/GameControl/MarginContainer/PanelContainer/VBoxContainer"]
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layout_mode = 2
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text = "Reset Level"
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[node name="ResetPlayer" type="Button" parent="HUD/GameControl/MarginContainer/PanelContainer/VBoxContainer"]
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layout_mode = 2
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text = "Reset Player"
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[node name="Player" parent="." instance=ExtResource("9_hryqi")]
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[node name="Player" parent="." instance=ExtResource("9_hryqi")]
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position = Vector2(150, 150)
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position = Vector2(150, 150)
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[connection signal="accept_pressed" from="GameBoard/Cursor" to="." method="get_cell_information"]
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[connection signal="accept_pressed" from="GameBoard/Cursor" to="." method="get_cell_information"]
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[connection signal="toggled" from="HUD/GridDisplay/MarginContainer/PanelContainer/ShowGrid" to="HUD/GridDisplay" method="toggle_grid_display"]
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[connection signal="toggled" from="HUD/GridDisplay/MarginContainer/PanelContainer/VBoxContainer/ShowGrid" to="HUD/GridDisplay" method="toggle_grid_display"]
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[connection signal="MoveFinished" from="Player" to="HUD/GridDisplay" method="_on_player_move_finished"]
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[connection signal="toggled" from="HUD/GridDisplay/MarginContainer/PanelContainer/VBoxContainer/ShowMove" to="HUD/GridDisplay" method="toggle_move_range"]
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[connection signal="pressed" from="HUD/GameControl/MarginContainer/PanelContainer/VBoxContainer/ResetLevel" to="." method="ResetLevel"]
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[connection signal="pressed" from="HUD/GameControl/MarginContainer/PanelContainer/VBoxContainer/ResetPlayer" to="." method="ResetPlayer"]
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