Add reset buttons for level and player with corresponding logic and UI updates

This commit is contained in:
gdz
2026-01-02 22:28:11 +01:00
parent f26be55c71
commit 71297fff2d
2 changed files with 48 additions and 3 deletions

View File

@@ -20,3 +20,9 @@ func _getMousePosition(event: InputEvent):
func get_cell_information(cell): func get_cell_information(cell):
print(cell) print(cell)
func ResetLevel():
get_tree().reload_current_scene()
func ResetPlayer():
$Player.reset(Vector2(50, 50))

View File

@@ -62,13 +62,52 @@ offset_bottom = 40.0
[node name="PanelContainer" type="PanelContainer" parent="HUD/GridDisplay/MarginContainer"] [node name="PanelContainer" type="PanelContainer" parent="HUD/GridDisplay/MarginContainer"]
layout_mode = 2 layout_mode = 2
[node name="ShowGrid" type="CheckBox" parent="HUD/GridDisplay/MarginContainer/PanelContainer"] [node name="VBoxContainer" type="HBoxContainer" parent="HUD/GridDisplay/MarginContainer/PanelContainer"]
layout_mode = 2
[node name="ShowGrid" type="CheckBox" parent="HUD/GridDisplay/MarginContainer/PanelContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
text = "Show Grid" text = "Show Grid"
[node name="ShowMove" type="CheckBox" parent="HUD/GridDisplay/MarginContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Show Movement Range"
[node name="GameControl" type="Control" parent="HUD"]
layout_mode = 3
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -40.0
offset_right = 40.0
grow_vertical = 0
size_flags_horizontal = 0
size_flags_vertical = 8
[node name="MarginContainer" type="MarginContainer" parent="HUD/GameControl"]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="PanelContainer" type="PanelContainer" parent="HUD/GameControl/MarginContainer"]
layout_mode = 2
[node name="VBoxContainer" type="HBoxContainer" parent="HUD/GameControl/MarginContainer/PanelContainer"]
layout_mode = 2
[node name="ResetLevel" type="Button" parent="HUD/GameControl/MarginContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Reset Level"
[node name="ResetPlayer" type="Button" parent="HUD/GameControl/MarginContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Reset Player"
[node name="Player" parent="." instance=ExtResource("9_hryqi")] [node name="Player" parent="." instance=ExtResource("9_hryqi")]
position = Vector2(150, 150) position = Vector2(150, 150)
[connection signal="accept_pressed" from="GameBoard/Cursor" to="." method="get_cell_information"] [connection signal="accept_pressed" from="GameBoard/Cursor" to="." method="get_cell_information"]
[connection signal="toggled" from="HUD/GridDisplay/MarginContainer/PanelContainer/ShowGrid" to="HUD/GridDisplay" method="toggle_grid_display"] [connection signal="toggled" from="HUD/GridDisplay/MarginContainer/PanelContainer/VBoxContainer/ShowGrid" to="HUD/GridDisplay" method="toggle_grid_display"]
[connection signal="MoveFinished" from="Player" to="HUD/GridDisplay" method="_on_player_move_finished"] [connection signal="toggled" from="HUD/GridDisplay/MarginContainer/PanelContainer/VBoxContainer/ShowMove" to="HUD/GridDisplay" method="toggle_move_range"]
[connection signal="pressed" from="HUD/GameControl/MarginContainer/PanelContainer/VBoxContainer/ResetLevel" to="." method="ResetLevel"]
[connection signal="pressed" from="HUD/GameControl/MarginContainer/PanelContainer/VBoxContainer/ResetPlayer" to="." method="ResetPlayer"]