Unit spawning. Added moving marker.
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@@ -1,15 +1,16 @@
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[gd_scene load_steps=3 format=3 uid="uid://bhcenjcsstaaf"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_4a8kw"]
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size = Vector2(8, 8)
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[ext_resource type="Texture2D" uid="uid://cxtkb8rqq0j6r" path="res://Graphics/TileMaps/kenney_rpgUrbanKit/Tiles/tile_0407.png" id="1_y5thb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4a8kw"]
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size = Vector2(8, 8)
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size = Vector2(16, 16)
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[node name="Marker" type="Node2D"]
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top_level = true
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z_index = 20
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = SubResource("PlaceholderTexture2D_4a8kw")
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texture = ExtResource("1_y5thb")
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[node name="Area2D" type="Area2D" parent="."]
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