Map generation fully working

This commit is contained in:
gdz
2025-12-07 21:55:28 +01:00
parent dd50a00cfa
commit c57076cd52
4 changed files with 18 additions and 29 deletions

View File

@@ -1,13 +1,17 @@
extends Node
@onready var _Map = $Map
@onready var _Map: Node = $Map
#@onready var _Player = $Player
#@onready var _Camera = $WorldCamera
@export var mapSize: int = 15
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_Map.populate_terrain($CameraController.global_position)
var thread: Thread = Thread.new()
thread.start(func(): _Map.generate_map(mapSize))
thread.wait_to_finish()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: