Map generation fully working
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@@ -1,13 +1,17 @@
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extends Node
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@onready var _Map = $Map
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@onready var _Map: Node = $Map
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#@onready var _Player = $Player
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#@onready var _Camera = $WorldCamera
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@export var mapSize: int = 15
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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_Map.populate_terrain($CameraController.global_position)
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var thread: Thread = Thread.new()
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thread.start(func(): _Map.generate_map(mapSize))
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thread.wait_to_finish()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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