Using new grid and player
This commit is contained in:
@@ -39,6 +39,8 @@ func _ready() -> void:
|
||||
# if firstUnit.is_node_ready():
|
||||
# UnitCamera.target = _Units[0].get_path_to(get_parent())
|
||||
# UnitCamera.target_node = _Units[0]
|
||||
|
||||
$Player.setup($Map.getGrid())
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
|
||||
Reference in New Issue
Block a user