camera as its own scene and not part of main

This commit is contained in:
gdz
2025-12-14 00:00:08 +01:00
parent df937c69d0
commit d1758f750d
3 changed files with 35 additions and 0 deletions

View File

@@ -0,0 +1,17 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_pressed("MoveUp"):
global_position += Vector2.UP * 2
if Input.is_action_pressed("MoveDown"):
global_position += Vector2.DOWN * 2
if Input.is_action_pressed("MoveLeft"):
global_position += Vector2.LEFT * 2
if Input.is_action_pressed("MoveRight"):
global_position += Vector2.RIGHT * 2