Restructuring of Nodes and Scenes. Added WorldCamera. Added a Main Scene.

This commit is contained in:
gdz
2025-12-07 14:15:24 +01:00
parent 2a5fdec16a
commit de8a4e5e91
16 changed files with 128 additions and 81 deletions

24
Scenes/Player/player.gd Normal file
View File

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extends Area2D
class_name Player
const GROUP = "player"
const _movementSpeed = 2
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_pressed("MoveUp"):
$AnimatedSprite2D.global_position += Vector2.UP * 2
if Input.is_action_pressed("MoveDown"):
$AnimatedSprite2D.global_position += Vector2.DOWN * 2
if Input.is_action_pressed("MoveLeft"):
$AnimatedSprite2D.global_position += Vector2.LEFT * 2
if Input.is_action_pressed("MoveRight"):
$AnimatedSprite2D.global_position += Vector2.RIGHT * 2
$Camera2D.global_position = $AnimatedSprite2D.global_position