Fixed a typo in main.gd. Selecting units is possible now.

This commit is contained in:
awu
2025-12-26 23:18:45 +01:00
parent 2f82eb80e4
commit debed53cb6
490 changed files with 2964 additions and 2 deletions

View File

@@ -26,7 +26,7 @@ func _ready() -> void:
if $Player.is_node_ready():
$Player.setup($Map.getGrid())
$GameBoard/Cursor.moved.connect($Player.setTarget)
$GameBoard/Cursor.accept_pressed.connect($Player.selectedUnit)
$GameBoard/Cursor.accept_pressed.connect($Player.selectUnit)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:

View File

@@ -6,7 +6,7 @@
[ext_resource type="Resource" uid="uid://bpf7mj7w5kftq" path="res://Resource/Grid.tres" id="5_p6jpk"]
[ext_resource type="Script" uid="uid://dukn3yshfepum" path="res://Scenes/Main/grid_debug.gd" id="5_y3v7k"]
[ext_resource type="Script" uid="uid://cidjtc27oj1gn" path="res://Scenes/Main/cursor.gd" id="7_y3v7k"]
[ext_resource type="Script" path="res://Scenes/Main/grid_display.gd" id="8_y3v7k"]
[ext_resource type="Script" uid="uid://dtme43jtijpok" path="res://Scenes/Main/grid_display.gd" id="8_y3v7k"]
[ext_resource type="PackedScene" uid="uid://ct0rg5jelnb3x" path="res://Scenes/Unit/unit_base.tscn" id="9_hryqi"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_y3v7k"]

View File

@@ -43,6 +43,10 @@ metadata/_edit_lock_ = true
tile_map_data = PackedByteArray("AAAgAA4AAQAKAAwAAAAkAA4AAQAKAAwAAAAiAA8AAQAHAAwAAAAiABEAAQAHAAwAAAAhAA4AAQAHAAwAAAAjAA4AAQAHAAwAAAAgAAwAAQAAAAgAAAAkAAwAAQAEAAgAAAAhAAwAAQABAAkAAAAiAAwAAQACAAkAAAAjAAwAAQADAAkAAAAhABMAAQAGAAoAAAAjABMAAQAGAAoAAAA=")
tile_set = ExtResource("2_fyo8k")
[node name="Trees" type="TileMapLayer" parent="Obstacles"]
tile_map_data = PackedByteArray("AAABABIAAQASAAgAAAABABMAAQASAAkAAAABABQAAQASAAoAAAACABIAAQATAAgAAAACABMAAQATAAkAAAACABQAAQATAAoAAAADABIAAQAUAAgAAAADABMAAQAUAAkAAAADABQAAQAUAAoAAAAKABgAAQAQAAoAAAANABgAAQARAAoAAAAJABgAAQAQAAkAAAAMABgAAQARAAkAAAAMABcAAQARAAgAAAAKABcAAQAQAAgAAAAJABcAAQAQAAgAAAANABcAAQARAAgAAAA=")
tile_set = ExtResource("2_fyo8k")
[node name="Empty2" type="TileMapLayer" parent="."]
tile_set = ExtResource("2_fyo8k")
metadata/_edit_lock_ = true