export variable for access in editor
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@@ -2,7 +2,7 @@ extends Control
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var grid: AStarGrid2D:
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set(v): grid = v; queue_redraw()
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var show_grid_display: bool:
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@export var show_grid_display: bool:
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set(v): show_grid_display = v; queue_redraw()
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func toggle_grid_display(on: bool):
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@@ -38,6 +38,7 @@ position = Vector2(10, -10)
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wait_time = 0.1
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[node name="Sprite2D" type="Sprite2D" parent="."]
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visible = false
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position = Vector2(50, 50)
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scale = Vector2(2, 2)
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texture = SubResource("PlaceholderTexture2D_y3v7k")
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@@ -51,6 +52,7 @@ anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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script = ExtResource("8_y3v7k")
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show_grid_display = true
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[node name="MarginContainer" type="MarginContainer" parent="HUD/GridDisplay"]
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layout_mode = 0
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@@ -65,7 +67,7 @@ layout_mode = 2
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text = "Show Grid"
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[node name="Player" parent="." instance=ExtResource("9_hryqi")]
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position = Vector2(8, 8)
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position = Vector2(150, 150)
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[connection signal="accept_pressed" from="GameBoard/Cursor" to="." method="get_cell_information"]
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[connection signal="toggled" from="HUD/GridDisplay/MarginContainer/PanelContainer/ShowGrid" to="HUD/GridDisplay" method="toggle_grid_display"]
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