Grid finally working and understood
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@@ -17,23 +17,19 @@ signal moved(new_cell)
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## Coordinates of the current cell the cursor is hovering.
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var cell := Vector2.ZERO:
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set(value):
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print("Setting cell to: ", value)
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# We first clamp the cell coordinates and ensure that we aren't
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# trying to move outside the grid boundaries
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var new_cell: Vector2 = grid.clamp(value)
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print("New cell: ", new_cell)
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if new_cell.is_equal_approx(cell):
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return
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cell = new_cell
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print("Cell is ", cell)
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# If we move to a new cell, we update the cursor's position, emit
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# a signal, and start the cooldown timer that will limit the rate
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# at which the cursor moves when we keep the direction key held
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# down
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# global_position = grid.calculateMapPosition(cell)
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global_position = GroundLayer.map_to_local(cell)
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print("Position is ", position)
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emit_signal("moved", cell)
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_timer.start()
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@@ -54,7 +50,7 @@ func _ready() -> void:
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func _unhandled_input(event: InputEvent) -> void:
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# Navigating cells with the mouse.
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if event is InputEventMouseMotion:
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cell = grid.calculateGridCoordinates(event.position)
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cell = GroundLayer.local_to_map(event.position)
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# Trying to select something in a cell.
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elif event.is_action_pressed("Select") or event.is_action_pressed("ui_accept"):
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emit_signal("accept_pressed", cell)
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