Compare commits

...

4 Commits

Author SHA1 Message Date
aaron
f26be55c71 Added git plugin. Not configured atm. 2026-01-02 17:36:14 +01:00
aaron
dcfa6fa925 tried some stuff with getting the region right... not working 2026-01-02 17:34:55 +01:00
aaron
ebfa23f500 Added git plugin. Not configured atm. 2026-01-02 17:34:15 +01:00
aaron
e69ffeef7c export variable for access in editor 2026-01-02 17:33:50 +01:00
11 changed files with 1391 additions and 6 deletions

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@@ -2,7 +2,7 @@ extends Control
var grid: AStarGrid2D:
set(v): grid = v; queue_redraw()
var show_grid_display: bool:
@export var show_grid_display: bool:
set(v): show_grid_display = v; queue_redraw()
func toggle_grid_display(on: bool):

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@@ -38,6 +38,7 @@ position = Vector2(10, -10)
wait_time = 0.1
[node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
position = Vector2(50, 50)
scale = Vector2(2, 2)
texture = SubResource("PlaceholderTexture2D_y3v7k")
@@ -51,6 +52,7 @@ anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("8_y3v7k")
show_grid_display = true
[node name="MarginContainer" type="MarginContainer" parent="HUD/GridDisplay"]
layout_mode = 0
@@ -65,7 +67,7 @@ layout_mode = 2
text = "Show Grid"
[node name="Player" parent="." instance=ExtResource("9_hryqi")]
position = Vector2(8, 8)
position = Vector2(150, 150)
[connection signal="accept_pressed" from="GameBoard/Cursor" to="." method="get_cell_information"]
[connection signal="toggled" from="HUD/GridDisplay/MarginContainer/PanelContainer/ShowGrid" to="HUD/GridDisplay" method="toggle_grid_display"]

View File

@@ -2,7 +2,8 @@ extends CharacterBody2D
@export var unitData = {
"MoveRange": 5,
"MoveRangeV": Vector2i(5, 5),
"MoveRangeVi": Vector2i(5, 5),
"MoveRangeV": Vector2(5, 5),
"Speed": 400.0
}
@@ -63,7 +64,7 @@ func _physics_process(delta: float) -> void:
currentCell = pos_to_cell(global_position)
$PathPrev.points = [];
moving = false; MoveFinished.emit();
MapGlobal.SetRegion(calculateMovementRegion(), unitData["MoveRangeV"])
MapGlobal.SetRegion(calculateMovementRegion(), -unitData["MoveRangeVi"])
else:
var direction = (movePts[currentPoint+1] - movePts[currentPoint]).normalized()
@@ -80,6 +81,5 @@ func selectUnit(cell: Vector2i):
selected = false
func calculateMovementRegion():
var region := Rect2i(pos_to_cell(global_position), Vector2i(unitData["MoveRange"], unitData["MoveRange"]))
region.set_center
var region := Rect2i(pos_to_cell(global_position - unitData["MoveRangeV"]), unitData["MoveRangeVi"] * 2)
return region

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@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2016-2023 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,10 @@
[configuration]
entry_symbol = "git_plugin_init"
compatibility_minimum = "4.2.0"
[libraries]
linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
windows.editor.x86_64 = "windows/libgit_plugin.windows.editor.x86_64.dll"

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@@ -0,0 +1 @@
uid://coeqykxqx1fl6

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@@ -31,6 +31,11 @@ window/size/no_focus=true
project/assembly_name="TurnBasedStrategyGame"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/smartcamera2D/plugin.cfg")