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master
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6e1a9eff35
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2
.idea/libraries/GdSdk.xml
generated
2
.idea/libraries/GdSdk.xml
generated
@@ -3,7 +3,7 @@
|
||||
<CLASSES />
|
||||
<JAVADOC />
|
||||
<SOURCES>
|
||||
<root url="file://$APPLICATION_PLUGINS_DIR$/GdScript/extracted/4.4.1" />
|
||||
<root url="file://$APPLICATION_PLUGINS_DIR$/GdScript/extracted/Master" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
75
Resource/Grid.gd
Normal file
75
Resource/Grid.gd
Normal file
@@ -0,0 +1,75 @@
|
||||
extends Resource
|
||||
|
||||
class_name Grid
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||||
|
||||
# The grid size.
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||||
@export var size := Vector2(100, 100)
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# The of a cell in pixels
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@export var cellSize := Vector2(16, 16)
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@export var cameraPosition := Vector2.ZERO
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||||
func setCameraPosition(pos: Vector2):
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||||
cameraPosition = pos
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||||
@export var cameraZoom := Vector2(2, 2)
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||||
func setCameraZoom(zoom: Vector2):
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cameraZoom = zoom
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@export var screenCenter := Vector2.ZERO
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func setScreenCenter(pos: Vector2):
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screenCenter = pos
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||||
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||||
# Half of ``cell_size``.
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# We will use this to calculate the center of a grid cell in pixels, on the screen.
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||||
# That's how we can place units in the center of a cell.
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var _halfCellSize: Vector2 = cellSize / 2
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||||
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# Returns the position of a cell's center in pixels.
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# We'll place units and have them move through cells using this function.
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||||
# Example:
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# cellSize = (32)
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# gridPosition = (2, 3)
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# cameraZoom = 1
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# (2,3) * 32 + 16
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# (64, 96) + 16
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# == (80, 112) <- This is the position ON THE SCREEN.
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func calculateMapPosition(gridPosition: Vector2) -> Vector2:
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return (gridPosition * cellSize + _halfCellSize) / cameraZoom
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# Returns the coordinates of the cell on the grid given a position on the map.
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# This is the complementary of `calculate_map_position()` above.
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# When designing a level, you'll place units visually in the editor. We'll use this function to find
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# the grid coordinates they're placed on, and call `calculate_map_position()` to snap them to the
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# cell's center.
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# This is the position IN THE GRID
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func calculateGridCoordinates(mapPosition: Vector2) -> Vector2:
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return (mapPosition / cellSize).floor()
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# Returns true if the `cell_coordinates` are within the grid.
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# This method and the following one allow us to ensure the cursor or units can never go past the
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# map's limit.
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func isWithinBounds(cellCoordinates: Vector2) -> bool:
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var out := cellCoordinates.x >= 0 and cellCoordinates.x < size.x
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return out and cellCoordinates.y >= 0 and cellCoordinates.y < size.y
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||||
# Makes the `grid_position` fit within the grid's bounds.
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# This is a clamp function designed specifically for our grid coordinates.
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# The Vector2 class comes with its `Vector2.clamp()` method, but it doesn't work the same way: it
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# limits the vector's length instead of clamping each of the vector's components individually.
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||||
# That's why we need to code a new method.
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func clamp(gridPosition: Vector2) -> Vector2:
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var out := gridPosition
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out.x = clamp(out.x, 0, size.x - 1.0)
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out.y = clamp(out.y, 0, size.y - 1.0)
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||||
return out
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||||
|
||||
|
||||
# Given Vector2 coordinates, calculates and returns the corresponding integer index. You can use
|
||||
# this function to convert 2D coordinates to a 1D array's indices.
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||||
#
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||||
# There are two cases where you need to convert coordinates like so:
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||||
# 1. We'll need it for the AStar algorithm, which requires a unique index for each point on the
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||||
# graph it uses to find a path.
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||||
# 2. You can use it for performance. More on that below.
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||||
func asIndex(cell: Vector2) -> int:
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||||
return int(cell.x + size.x * cell.y)
|
||||
1
Resource/Grid.gd.uid
Normal file
1
Resource/Grid.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://blwwie08bb4s
|
||||
9
Resource/Grid.tres
Normal file
9
Resource/Grid.tres
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="Grid" load_steps=2 format=3 uid="uid://bpf7mj7w5kftq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://blwwie08bb4s" path="res://Resource/Grid.gd" id="1_ubiq0"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_ubiq0")
|
||||
size = Vector2(60, 60)
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||||
cellSize = Vector2(16, 16)
|
||||
metadata/_custom_type_script = "uid://blwwie08bb4s"
|
||||
@@ -50,11 +50,21 @@ separation = Vector2i(1, 1)
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||||
5:0/0/terrain = 0
|
||||
5:0/0/terrains_peering_bit/right_side = 0
|
||||
5:0/0/terrains_peering_bit/bottom_side = 0
|
||||
5:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
5:0/0/terrains_peering_bit/left_side = 0
|
||||
5:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
5:0/0/terrains_peering_bit/top_side = 0
|
||||
5:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0/terrains_peering_bit/left_side = 0
|
||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/top_side = 0
|
||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
|
||||
@@ -63,34 +73,52 @@ separation = Vector2i(1, 1)
|
||||
8:0/0/terrain_set = 0
|
||||
8:0/0/terrain = 3
|
||||
8:0/0/terrains_peering_bit/right_side = 3
|
||||
8:0/0/terrains_peering_bit/bottom_right_corner = 3
|
||||
8:0/0/terrains_peering_bit/bottom_side = 3
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 3
|
||||
9:0/0/terrains_peering_bit/right_side = 3
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 3
|
||||
9:0/0/terrains_peering_bit/bottom_side = 3
|
||||
9:0/0/terrains_peering_bit/bottom_left_corner = 3
|
||||
9:0/0/terrains_peering_bit/left_side = 3
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 3
|
||||
10:0/0/terrains_peering_bit/bottom_side = 3
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 3
|
||||
10:0/0/terrains_peering_bit/left_side = 3
|
||||
11:0/0 = 0
|
||||
11:0/0/terrain_set = 0
|
||||
11:0/0/terrain = 3
|
||||
11:0/0/terrains_peering_bit/right_side = 3
|
||||
11:0/0/terrains_peering_bit/bottom_side = 3
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 3
|
||||
12:0/0/terrains_peering_bit/bottom_side = 3
|
||||
12:0/0/terrains_peering_bit/left_side = 3
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 3
|
||||
13:0/0/terrains_peering_bit/right_side = 3
|
||||
13:0/0/terrains_peering_bit/bottom_side = 3
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 3
|
||||
13:0/0/terrains_peering_bit/left_side = 3
|
||||
13:0/0/terrains_peering_bit/top_left_corner = 3
|
||||
13:0/0/terrains_peering_bit/top_side = 3
|
||||
13:0/0/terrains_peering_bit/top_right_corner = 3
|
||||
14:0/0 = 0
|
||||
14:0/0/terrain_set = 0
|
||||
14:0/0/terrain = 3
|
||||
14:0/0/terrains_peering_bit/right_side = 3
|
||||
14:0/0/terrains_peering_bit/bottom_right_corner = 3
|
||||
14:0/0/terrains_peering_bit/bottom_side = 3
|
||||
14:0/0/terrains_peering_bit/left_side = 3
|
||||
14:0/0/terrains_peering_bit/top_left_corner = 3
|
||||
14:0/0/terrains_peering_bit/top_side = 3
|
||||
14:0/0/terrains_peering_bit/top_right_corner = 3
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 3
|
||||
@@ -147,12 +175,22 @@ separation = Vector2i(1, 1)
|
||||
5:1/0/terrain_set = 0
|
||||
5:1/0/terrain = 0
|
||||
5:1/0/terrains_peering_bit/right_side = 0
|
||||
5:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
5:1/0/terrains_peering_bit/bottom_side = 0
|
||||
5:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
5:1/0/terrains_peering_bit/left_side = 0
|
||||
5:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
5:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
@@ -162,37 +200,59 @@ separation = Vector2i(1, 1)
|
||||
8:1/0/terrain_set = 0
|
||||
8:1/0/terrain = 3
|
||||
8:1/0/terrains_peering_bit/right_side = 3
|
||||
8:1/0/terrains_peering_bit/bottom_right_corner = 3
|
||||
8:1/0/terrains_peering_bit/bottom_side = 3
|
||||
8:1/0/terrains_peering_bit/top_side = 3
|
||||
8:1/0/terrains_peering_bit/top_right_corner = 3
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 3
|
||||
9:1/0/terrains_peering_bit/right_side = 3
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 3
|
||||
9:1/0/terrains_peering_bit/bottom_side = 3
|
||||
9:1/0/terrains_peering_bit/bottom_left_corner = 3
|
||||
9:1/0/terrains_peering_bit/left_side = 3
|
||||
9:1/0/terrains_peering_bit/top_left_corner = 3
|
||||
9:1/0/terrains_peering_bit/top_side = 3
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 3
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 3
|
||||
10:1/0/terrains_peering_bit/bottom_side = 3
|
||||
10:1/0/terrains_peering_bit/bottom_left_corner = 3
|
||||
10:1/0/terrains_peering_bit/left_side = 3
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 3
|
||||
10:1/0/terrains_peering_bit/top_side = 3
|
||||
11:1/0 = 0
|
||||
11:1/0/terrain_set = 0
|
||||
11:1/0/terrain = 3
|
||||
11:1/0/terrains_peering_bit/right_side = 3
|
||||
11:1/0/terrains_peering_bit/top_side = 3
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 3
|
||||
12:1/0/terrains_peering_bit/left_side = 3
|
||||
12:1/0/terrains_peering_bit/top_side = 3
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 3
|
||||
13:1/0/terrains_peering_bit/right_side = 3
|
||||
13:1/0/terrains_peering_bit/bottom_right_corner = 3
|
||||
13:1/0/terrains_peering_bit/bottom_side = 3
|
||||
13:1/0/terrains_peering_bit/bottom_left_corner = 3
|
||||
13:1/0/terrains_peering_bit/left_side = 3
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 3
|
||||
13:1/0/terrains_peering_bit/top_side = 3
|
||||
14:1/0 = 0
|
||||
14:1/0/terrain_set = 0
|
||||
14:1/0/terrain = 3
|
||||
14:1/0/terrains_peering_bit/right_side = 3
|
||||
14:1/0/terrains_peering_bit/bottom_right_corner = 3
|
||||
14:1/0/terrains_peering_bit/bottom_side = 3
|
||||
14:1/0/terrains_peering_bit/bottom_left_corner = 3
|
||||
14:1/0/terrains_peering_bit/left_side = 3
|
||||
14:1/0/terrains_peering_bit/top_side = 3
|
||||
14:1/0/terrains_peering_bit/top_right_corner = 3
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 3
|
||||
@@ -254,16 +314,20 @@ separation = Vector2i(1, 1)
|
||||
8:2/0/terrain = 3
|
||||
8:2/0/terrains_peering_bit/right_side = 3
|
||||
8:2/0/terrains_peering_bit/top_side = 3
|
||||
8:2/0/terrains_peering_bit/top_right_corner = 3
|
||||
9:2/0 = 0
|
||||
9:2/0/terrain_set = 0
|
||||
9:2/0/terrain = 3
|
||||
9:2/0/terrains_peering_bit/right_side = 3
|
||||
9:2/0/terrains_peering_bit/left_side = 3
|
||||
9:2/0/terrains_peering_bit/top_left_corner = 3
|
||||
9:2/0/terrains_peering_bit/top_side = 3
|
||||
9:2/0/terrains_peering_bit/top_right_corner = 3
|
||||
10:2/0 = 0
|
||||
10:2/0/terrain_set = 0
|
||||
10:2/0/terrain = 3
|
||||
10:2/0/terrains_peering_bit/left_side = 3
|
||||
10:2/0/terrains_peering_bit/top_left_corner = 3
|
||||
10:2/0/terrains_peering_bit/top_side = 3
|
||||
11:2/0 = 0
|
||||
11:2/0/terrain_set = 0
|
||||
@@ -274,7 +338,6 @@ separation = Vector2i(1, 1)
|
||||
12:2/0/terrain = 3
|
||||
12:2/0/terrains_peering_bit/right_side = 3
|
||||
12:2/0/terrains_peering_bit/left_side = 3
|
||||
12:2/0/terrains_peering_bit/top_side = 3
|
||||
13:2/0 = 0
|
||||
13:2/0/terrain_set = 0
|
||||
13:2/0/terrain = 3
|
||||
@@ -823,15 +886,12 @@ separation = Vector2i(1, 1)
|
||||
25:14/0 = 0
|
||||
26:14/0 = 0
|
||||
0:15/0 = 0
|
||||
0:15/0/z_index = 1
|
||||
1:15/0 = 0
|
||||
1:15/0/z_index = 1
|
||||
1:15/0/terrain_set = 0
|
||||
1:15/0/terrains_peering_bit/right_side = 1
|
||||
1:15/0/terrains_peering_bit/bottom_side = 1
|
||||
1:15/0/terrains_peering_bit/left_side = 1
|
||||
2:15/0 = 0
|
||||
2:15/0/z_index = 1
|
||||
3:15/0 = 0
|
||||
4:15/0 = 0
|
||||
5:15/0 = 0
|
||||
@@ -857,9 +917,7 @@ separation = Vector2i(1, 1)
|
||||
25:15/0 = 0
|
||||
26:15/0 = 0
|
||||
0:16/0 = 0
|
||||
0:16/0/z_index = 1
|
||||
1:16/0 = 0
|
||||
1:16/0/z_index = 1
|
||||
1:16/0/y_sort_origin = 1
|
||||
1:16/0/terrain_set = 0
|
||||
1:16/0/terrains_peering_bit/right_side = 1
|
||||
@@ -867,23 +925,14 @@ separation = Vector2i(1, 1)
|
||||
1:16/0/terrains_peering_bit/left_side = 1
|
||||
1:16/0/terrains_peering_bit/top_side = 1
|
||||
2:16/0 = 0
|
||||
2:16/0/z_index = 1
|
||||
3:16/0 = 0
|
||||
3:16/0/z_index = 1
|
||||
4:16/0 = 0
|
||||
4:16/0/z_index = 1
|
||||
5:16/0 = 0
|
||||
5:16/0/z_index = 1
|
||||
6:16/0 = 0
|
||||
6:16/0/z_index = 1
|
||||
7:16/0 = 0
|
||||
7:16/0/z_index = 1
|
||||
8:16/0 = 0
|
||||
8:16/0/z_index = 1
|
||||
9:16/0 = 0
|
||||
9:16/0/z_index = 1
|
||||
10:16/0 = 0
|
||||
10:16/0/z_index = 1
|
||||
11:16/0 = 0
|
||||
12:16/0 = 0
|
||||
13:16/0 = 0
|
||||
@@ -903,42 +952,32 @@ separation = Vector2i(1, 1)
|
||||
0:17/0 = 0
|
||||
0:17/0/z_index = 1
|
||||
1:17/0 = 0
|
||||
1:17/0/z_index = 1
|
||||
1:17/0/terrain_set = 0
|
||||
1:17/0/terrains_peering_bit/right_side = 1
|
||||
1:17/0/terrains_peering_bit/left_side = 1
|
||||
1:17/0/terrains_peering_bit/top_side = 1
|
||||
2:17/0 = 0
|
||||
2:17/0/z_index = 1
|
||||
2:17/0/terrain_set = 0
|
||||
2:17/0/terrains_peering_bit/right_side = 1
|
||||
2:17/0/terrains_peering_bit/bottom_side = 1
|
||||
2:17/0/terrains_peering_bit/top_side = 1
|
||||
3:17/0 = 0
|
||||
3:17/0/z_index = 1
|
||||
3:17/0/terrain_set = 0
|
||||
3:17/0/terrains_peering_bit/right_side = 1
|
||||
3:17/0/terrains_peering_bit/bottom_side = 1
|
||||
3:17/0/terrains_peering_bit/left_side = 1
|
||||
3:17/0/terrains_peering_bit/top_side = 1
|
||||
4:17/0 = 0
|
||||
4:17/0/z_index = 1
|
||||
4:17/0/terrain_set = 0
|
||||
4:17/0/terrains_peering_bit/bottom_side = 1
|
||||
4:17/0/terrains_peering_bit/left_side = 1
|
||||
4:17/0/terrains_peering_bit/top_side = 1
|
||||
5:17/0 = 0
|
||||
5:17/0/z_index = 1
|
||||
6:17/0 = 0
|
||||
6:17/0/z_index = 1
|
||||
7:17/0 = 0
|
||||
7:17/0/z_index = 1
|
||||
8:17/0 = 0
|
||||
8:17/0/z_index = 1
|
||||
9:17/0 = 0
|
||||
9:17/0/z_index = 1
|
||||
10:17/0 = 0
|
||||
10:17/0/z_index = 1
|
||||
11:17/0 = 0
|
||||
12:17/0 = 0
|
||||
13:17/0 = 0
|
||||
@@ -968,6 +1007,7 @@ terrain_set_0/terrain_3/name = "Pavement"
|
||||
terrain_set_0/terrain_3/color = Color(0.835294, 0.831373, 0.870588, 1)
|
||||
terrain_set_0/terrain_4/name = "Roof_1"
|
||||
terrain_set_0/terrain_4/color = Color(0.886275, 0.870588, 0.811765, 1)
|
||||
navigation_layer_0/layers = 1
|
||||
sources/1 = SubResource("TileSetAtlasSource_vqaso")
|
||||
pattern_0 = SubResource("TileMapPattern_vrbvq")
|
||||
pattern_1 = SubResource("TileMapPattern_07llt")
|
||||
|
||||
36
Scenes/Camera/camera_controller.gd
Normal file
36
Scenes/Camera/camera_controller.gd
Normal file
@@ -0,0 +1,36 @@
|
||||
extends Node2D
|
||||
|
||||
# To change the zoom
|
||||
@export var grid: Resource
|
||||
|
||||
@export var CameraSpeedMult = 2
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if Input.is_action_pressed("MoveUp"):
|
||||
_moveCamera(Vector2.UP)
|
||||
if Input.is_action_pressed("MoveDown"):
|
||||
_moveCamera(Vector2.DOWN)
|
||||
if Input.is_action_pressed("MoveLeft"):
|
||||
_moveCamera(Vector2.LEFT)
|
||||
if Input.is_action_pressed("MoveRight"):
|
||||
_moveCamera(Vector2.RIGHT)
|
||||
|
||||
if Input.is_action_just_released("ZoomIn"):
|
||||
_zoomCamera(Vector2.ONE)
|
||||
if Input.is_action_just_released("ZoomOut"):
|
||||
_zoomCamera(-Vector2.ONE)
|
||||
|
||||
func _moveCamera(direction: Vector2):
|
||||
position += direction * CameraSpeedMult
|
||||
grid.setCameraPosition($SmartCamera2D.position)
|
||||
grid.setScreenCenter($SmartCamera2D.get_screen_center_position())
|
||||
|
||||
func _zoomCamera(direction: Vector2):
|
||||
$SmartCamera2D.zoom += direction
|
||||
grid.setCameraZoom($SmartCamera2D.zoom)
|
||||
23
Scenes/Camera/camera_controller.tscn
Normal file
23
Scenes/Camera/camera_controller.tscn
Normal file
@@ -0,0 +1,23 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://bfvijh611aggp"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://brublmhrsdc7l" path="res://Scenes/Camera/camera_controller.gd" id="1_ig7ij"]
|
||||
[ext_resource type="Script" uid="uid://xrddv2epi3ty" path="res://addons/smartcamera2D/SmartCamera2D.gd" id="2_du7i2"]
|
||||
[ext_resource type="Texture2D" uid="uid://bq6ud1dmn8fds" path="res://addons/smartcamera2D/Camera2D.svg" id="3_bg4ca"]
|
||||
|
||||
[node name="CameraController" type="Node2D"]
|
||||
script = ExtResource("1_ig7ij")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="SmartCamera2D" type="Camera2D" parent="."]
|
||||
limit_left = 0
|
||||
limit_top = 0
|
||||
limit_right = 800
|
||||
limit_bottom = 480
|
||||
limit_smoothed = true
|
||||
position_smoothing_enabled = true
|
||||
script = ExtResource("2_du7i2")
|
||||
target = NodePath("..")
|
||||
metadata/_custom_type_script = "uid://xrddv2epi3ty"
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("3_bg4ca")
|
||||
@@ -1,17 +0,0 @@
|
||||
extends Node2D
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if Input.is_action_pressed("MoveUp"):
|
||||
global_position += Vector2.UP * 2
|
||||
if Input.is_action_pressed("MoveDown"):
|
||||
global_position += Vector2.DOWN * 2
|
||||
if Input.is_action_pressed("MoveLeft"):
|
||||
global_position += Vector2.LEFT * 2
|
||||
if Input.is_action_pressed("MoveRight"):
|
||||
global_position += Vector2.RIGHT * 2
|
||||
82
Scenes/Main/cursor.gd
Normal file
82
Scenes/Main/cursor.gd
Normal file
@@ -0,0 +1,82 @@
|
||||
## Player-controlled cursor. Allows them to navigate the game grid, select units, and move them.
|
||||
## Supports both keyboard and mouse (or touch) input.
|
||||
@tool
|
||||
class_name Cursor
|
||||
extends Node2D
|
||||
|
||||
## Emitted when clicking on the currently hovered cell or when pressing "ui_accept".
|
||||
signal accept_pressed(cell)
|
||||
## Emitted when the cursor moved to a new cell.
|
||||
signal moved(new_cell)
|
||||
|
||||
## Grid resource, giving the node access to the grid size, and more.
|
||||
@export var grid: Resource
|
||||
## Time before the cursor can move again in seconds.
|
||||
@export var ui_cooldown := 0.1
|
||||
|
||||
## Coordinates of the current cell the cursor is hovering.
|
||||
var cell := Vector2.ZERO:
|
||||
set(value):
|
||||
print("Setting cell to: ", value)
|
||||
# We first clamp the cell coordinates and ensure that we aren't
|
||||
# trying to move outside the grid boundaries
|
||||
var new_cell: Vector2 = grid.clamp(value)
|
||||
print("New cell: ", new_cell)
|
||||
if new_cell.is_equal_approx(cell):
|
||||
return
|
||||
|
||||
cell = new_cell
|
||||
print("Cell is ", cell)
|
||||
# If we move to a new cell, we update the cursor's position, emit
|
||||
# a signal, and start the cooldown timer that will limit the rate
|
||||
# at which the cursor moves when we keep the direction key held
|
||||
# down
|
||||
# global_position = grid.calculateMapPosition(cell)
|
||||
global_position = GroundLayer.map_to_local(cell)
|
||||
print("Position is ", position)
|
||||
emit_signal("moved", cell)
|
||||
_timer.start()
|
||||
|
||||
@onready var _timer: Timer = $Timer
|
||||
|
||||
@onready var Map: Node = $"../../Map"
|
||||
@onready var GroundLayer: TileMapLayer = $"../../Map/Ground"
|
||||
|
||||
func _ready() -> void:
|
||||
# Map = get_parent().get_parent().get_node("Map")
|
||||
# GroundLayer = Map.get_node("Ground")
|
||||
#
|
||||
_timer.wait_time = ui_cooldown
|
||||
#position = grid.calculateMapPosition(cell)
|
||||
position = GroundLayer.map_to_local(cell)
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
# Navigating cells with the mouse.
|
||||
if event is InputEventMouseMotion:
|
||||
cell = grid.calculateGridCoordinates(event.position)
|
||||
# Trying to select something in a cell.
|
||||
elif event.is_action_pressed("Select") or event.is_action_pressed("ui_accept"):
|
||||
emit_signal("accept_pressed", cell)
|
||||
get_viewport().set_input_as_handled()
|
||||
|
||||
var should_move := event.is_pressed()
|
||||
if event.is_echo():
|
||||
should_move = should_move and _timer.is_stopped()
|
||||
|
||||
if not should_move:
|
||||
return
|
||||
|
||||
# Moves the cursor by one grid cell.
|
||||
if event.is_action("ui_right"):
|
||||
cell += Vector2.RIGHT
|
||||
elif event.is_action("ui_up"):
|
||||
cell += Vector2.UP
|
||||
elif event.is_action("ui_left"):
|
||||
cell += Vector2.LEFT
|
||||
elif event.is_action("ui_down"):
|
||||
cell += Vector2.DOWN
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
draw_rect(Rect2(-grid.cellSize / 2, grid.cellSize), Color.ALICE_BLUE, false, 2.0)
|
||||
1
Scenes/Main/cursor.gd.uid
Normal file
1
Scenes/Main/cursor.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cidjtc27oj1gn
|
||||
142
Scenes/Main/game_board.gd
Normal file
142
Scenes/Main/game_board.gd
Normal file
@@ -0,0 +1,142 @@
|
||||
## Represents and manages the game board. Stores references to entities that are in each cell and
|
||||
## tells whether cells are occupied or not.
|
||||
## Units can only move around the grid one at a time.
|
||||
class_name GameBoard
|
||||
extends Node2D
|
||||
|
||||
const DIRECTIONS = [Vector2.LEFT, Vector2.RIGHT, Vector2.UP, Vector2.DOWN]
|
||||
|
||||
## Resource of type Grid.
|
||||
@export var grid: Resource
|
||||
|
||||
## Mapping of coordinates of a cell to a reference to the unit it contains.
|
||||
var _units := {}
|
||||
var _active_unit: Unit
|
||||
var _walkable_cells := []
|
||||
|
||||
#@onready var _unit_overlay: UnitOverlay = $UnitOverlay
|
||||
#@onready var _unit_path: UnitPath = $UnitPath
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_reinitialize()
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if _active_unit and event.is_action_pressed("ui_cancel"):
|
||||
_deselect_active_unit()
|
||||
_clear_active_unit()
|
||||
|
||||
|
||||
func _get_configuration_warning() -> String:
|
||||
var warning := ""
|
||||
if not grid:
|
||||
warning = "You need a Grid resource for this node to work."
|
||||
return warning
|
||||
|
||||
|
||||
## Returns `true` if the cell is occupied by a unit.
|
||||
func is_occupied(cell: Vector2) -> bool:
|
||||
return _units.has(cell)
|
||||
|
||||
|
||||
## Returns an array of cells a given unit can walk using the flood fill algorithm.
|
||||
func get_walkable_cells(unit: Unit) -> Array:
|
||||
return _flood_fill(unit.cell, unit.move_range)
|
||||
|
||||
|
||||
## Clears, and refills the `_units` dictionary with game objects that are on the board.
|
||||
func _reinitialize() -> void:
|
||||
_units.clear()
|
||||
|
||||
for child in get_children():
|
||||
var unit := child as Unit
|
||||
if not unit:
|
||||
continue
|
||||
_units[unit.cell] = unit
|
||||
|
||||
|
||||
## Returns an array with all the coordinates of walkable cells based on the `max_distance`.
|
||||
func _flood_fill(cell: Vector2, max_distance: int) -> Array:
|
||||
var array := []
|
||||
var stack := [cell]
|
||||
while not stack.size() == 0:
|
||||
var current = stack.pop_back()
|
||||
if not grid.is_within_bounds(current):
|
||||
continue
|
||||
if current in array:
|
||||
continue
|
||||
|
||||
var difference: Vector2 = (current - cell).abs()
|
||||
var distance := int(difference.x + difference.y)
|
||||
if distance > max_distance:
|
||||
continue
|
||||
|
||||
array.append(current)
|
||||
for direction in DIRECTIONS:
|
||||
var coordinates: Vector2 = current + direction
|
||||
if is_occupied(coordinates):
|
||||
continue
|
||||
if coordinates in array:
|
||||
continue
|
||||
# Minor optimization: If this neighbor is already queued
|
||||
# to be checked, we don't need to queue it again
|
||||
if coordinates in stack:
|
||||
continue
|
||||
|
||||
stack.append(coordinates)
|
||||
return array
|
||||
|
||||
|
||||
## Updates the _units dictionary with the target position for the unit and asks the _active_unit to walk to it.
|
||||
func _move_active_unit(new_cell: Vector2) -> void:
|
||||
if is_occupied(new_cell) or not new_cell in _walkable_cells:
|
||||
return
|
||||
# warning-ignore:return_value_discarded
|
||||
_units.erase(_active_unit.cell)
|
||||
_units[new_cell] = _active_unit
|
||||
_deselect_active_unit()
|
||||
# _active_unit.walk_along(_unit_path.current_path)
|
||||
await _active_unit.walk_finished
|
||||
_clear_active_unit()
|
||||
|
||||
|
||||
## Selects the unit in the `cell` if there's one there.
|
||||
## Sets it as the `_active_unit` and draws its walkable cells and interactive move path.
|
||||
func _select_unit(cell: Vector2) -> void:
|
||||
if not _units.has(cell):
|
||||
return
|
||||
|
||||
_active_unit = _units[cell]
|
||||
_active_unit.is_selected = true
|
||||
_walkable_cells = get_walkable_cells(_active_unit)
|
||||
# _unit_overlay.draw(_walkable_cells)
|
||||
# _unit_path.initialize(_walkable_cells)
|
||||
|
||||
|
||||
## Deselects the active unit, clearing the cells overlay and interactive path drawing.
|
||||
func _deselect_active_unit() -> void:
|
||||
_active_unit.is_selected = false
|
||||
# _unit_overlay.clear()
|
||||
# _unit_path.stop()
|
||||
|
||||
|
||||
## Clears the reference to the _active_unit and the corresponding walkable cells.
|
||||
func _clear_active_unit() -> void:
|
||||
_active_unit = null
|
||||
_walkable_cells.clear()
|
||||
|
||||
|
||||
## Selects or moves a unit based on where the cursor is.
|
||||
func _on_Cursor_accept_pressed(cell: Vector2) -> void:
|
||||
if not _active_unit:
|
||||
_select_unit(cell)
|
||||
elif _active_unit.is_selected:
|
||||
_move_active_unit(cell)
|
||||
|
||||
|
||||
## Updates the interactive path's drawing if there's an active and selected unit.
|
||||
func _on_Cursor_moved(new_cell: Vector2) -> void:
|
||||
# if _active_unit and _active_unit.is_selected:
|
||||
# _unit_path.draw(_active_unit.cell, new_cell)
|
||||
pass
|
||||
1
Scenes/Main/game_board.gd.uid
Normal file
1
Scenes/Main/game_board.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://14cwbxcvt5dx
|
||||
16
Scenes/Main/grid_debug.gd
Normal file
16
Scenes/Main/grid_debug.gd
Normal file
@@ -0,0 +1,16 @@
|
||||
extends Node2D
|
||||
|
||||
@export var grid: Resource
|
||||
|
||||
func _drawO():
|
||||
var gridSize = grid.size
|
||||
var cellSize = grid.cellSize
|
||||
|
||||
var rectSize: Vector2 = Vector2(float(cellSize), float(cellSize))
|
||||
var rectPos: Vector2 = Vector2.ZERO
|
||||
|
||||
for x in range(gridSize.x):
|
||||
for y in range(gridSize.y):
|
||||
rectPos = Vector2(x, y)
|
||||
var cellRect := Rect2(rectPos, rectSize)
|
||||
draw_rect(cellRect, Color.ALICE_BLUE, false, 2.0)
|
||||
1
Scenes/Main/grid_debug.gd.uid
Normal file
1
Scenes/Main/grid_debug.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dukn3yshfepum
|
||||
@@ -1,18 +1,65 @@
|
||||
extends Node
|
||||
|
||||
@export var grid: Resource
|
||||
|
||||
@onready var _Map: Node = $Map
|
||||
#@onready var _Player = $Player
|
||||
#@onready var _Camera = $WorldCamera
|
||||
@onready var _Camera = $CameraController
|
||||
|
||||
@export var mapSize: int = 15
|
||||
# Units
|
||||
var _UnitScene = preload("res://Scenes/Unit/unit.tscn")
|
||||
var _Units: Array[Unit] = []
|
||||
|
||||
# MovingMarker
|
||||
var _MovingMarkerScene = preload("res://Scenes/Unit/marker.tscn")
|
||||
var _MovingMarker: Node2D = _MovingMarkerScene.instantiate()
|
||||
#@export var mapSize: int = 15
|
||||
|
||||
@onready var UnitCamera: SmartCamera2D = $SmartCamera2D
|
||||
|
||||
@onready var GroundLayer: TileMapLayer = $Map/Ground
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var thread: Thread = Thread.new()
|
||||
thread.start(func(): _Map.generate_map(mapSize))
|
||||
thread.wait_to_finish()
|
||||
# add_child(_MovingMarker)
|
||||
# _MovingMarker.hide()
|
||||
#
|
||||
# create unit at local position (50, 50) => eg mouse position
|
||||
_createUnit(GroundLayer.local_to_map(Vector2i(50, 50)))
|
||||
# create unit at map position (50, 50) => tile x = 50, y = 50 in the map
|
||||
_createUnit(GroundLayer.map_to_local(Vector2i(50,50)))
|
||||
|
||||
for unit in _Units:
|
||||
add_child(unit)
|
||||
|
||||
# $CameraController.position = get_viewport().get_camera_2d().get_screen_center_position()
|
||||
var firstUnit: Node2D = _Units[0]
|
||||
# if firstUnit.is_node_ready():
|
||||
# UnitCamera.target = _Units[0].get_path_to(get_parent())
|
||||
# UnitCamera.target_node = _Units[0]
|
||||
|
||||
pass
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _createUnit(pos: Vector2i):
|
||||
var newUnit = _UnitScene.instantiate()
|
||||
newUnit.set("_spawnPosition", pos)
|
||||
_Units.append(newUnit as Unit)
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("SetMarker"):
|
||||
print("Action is SetMarker")
|
||||
# _MovingMarker.global_position = _getMousePosition(event).position
|
||||
_MovingMarker.position = GroundLayer.local_to_map(event.position)
|
||||
_MovingMarker.show()
|
||||
|
||||
|
||||
func _getScreenCenter():
|
||||
return get_viewport().get_camera_2d().get_screen_center_position()
|
||||
|
||||
|
||||
func _getMousePosition(event: InputEvent):
|
||||
return get_viewport().get_camera_2d().make_input_local(event)
|
||||
|
||||
@@ -1,27 +1,48 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://d05j5yuhlsxp0"]
|
||||
[gd_scene load_steps=10 format=3 uid="uid://d05j5yuhlsxp0"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cywuuce71rmgb" path="res://Scenes/Map/map.tscn" id="1_1r6ip"]
|
||||
[ext_resource type="Script" uid="uid://btdvxp8ckmeb3" path="res://Scenes/Main/main.gd" id="1_qw60k"]
|
||||
[ext_resource type="Script" uid="uid://brublmhrsdc7l" path="res://Scenes/Main/camera_controller.gd" id="3_p6jpk"]
|
||||
[ext_resource type="Script" uid="uid://xrddv2epi3ty" path="res://addons/smartcamera2D/SmartCamera2D.gd" id="3_qw60k"]
|
||||
[ext_resource type="Texture2D" uid="uid://bq6ud1dmn8fds" path="res://addons/smartcamera2D/Camera2D.svg" id="5_2a143"]
|
||||
[ext_resource type="Script" uid="uid://14cwbxcvt5dx" path="res://Scenes/Main/game_board.gd" id="4_5yls4"]
|
||||
[ext_resource type="Resource" uid="uid://bpf7mj7w5kftq" path="res://Resource/Grid.tres" id="5_p6jpk"]
|
||||
[ext_resource type="Script" uid="uid://dukn3yshfepum" path="res://Scenes/Main/grid_debug.gd" id="5_y3v7k"]
|
||||
[ext_resource type="PackedScene" uid="uid://b1d6lktijxy3s" path="res://Scenes/Unit/move/unit.tscn" id="6_2a143"]
|
||||
[ext_resource type="Script" uid="uid://cidjtc27oj1gn" path="res://Scenes/Main/cursor.gd" id="7_y3v7k"]
|
||||
[ext_resource type="Texture2D" uid="uid://bckknh8k5fh1s" path="res://Graphics/TileMaps/kenney_rpgUrbanKit/Tiles/tile_0448.png" id="8_hryqi"]
|
||||
|
||||
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_y3v7k"]
|
||||
|
||||
[node name="Main" type="Node"]
|
||||
script = ExtResource("1_qw60k")
|
||||
mapSize = 100
|
||||
grid = ExtResource("5_p6jpk")
|
||||
|
||||
[node name="Map" parent="." instance=ExtResource("1_1r6ip")]
|
||||
|
||||
[node name="CameraController" type="Node2D" parent="."]
|
||||
script = ExtResource("3_p6jpk")
|
||||
metadata/_edit_group_ = true
|
||||
[node name="GameBoard" type="Node2D" parent="."]
|
||||
script = ExtResource("4_5yls4")
|
||||
grid = ExtResource("5_p6jpk")
|
||||
|
||||
[node name="SmartCamera2D" type="Camera2D" parent="CameraController"]
|
||||
script = ExtResource("3_qw60k")
|
||||
target = NodePath("..")
|
||||
metadata/_custom_type_script = "uid://xrddv2epi3ty"
|
||||
[node name="GridDebug" type="Node2D" parent="GameBoard"]
|
||||
script = ExtResource("5_y3v7k")
|
||||
grid = ExtResource("5_p6jpk")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="CameraController"]
|
||||
texture = ExtResource("5_2a143")
|
||||
[node name="Unit" parent="GameBoard" instance=ExtResource("6_2a143")]
|
||||
visible = false
|
||||
position = Vector2(400, 224)
|
||||
grid = ExtResource("5_p6jpk")
|
||||
|
||||
[editable path="Map"]
|
||||
[node name="Cursor" type="Node2D" parent="GameBoard"]
|
||||
position = Vector2(8, 8)
|
||||
script = ExtResource("7_y3v7k")
|
||||
grid = ExtResource("5_p6jpk")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="GameBoard/Cursor"]
|
||||
position = Vector2(10, -10)
|
||||
texture = ExtResource("8_hryqi")
|
||||
|
||||
[node name="Timer" type="Timer" parent="GameBoard/Cursor"]
|
||||
wait_time = 0.1
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
position = Vector2(50, 50)
|
||||
scale = Vector2(2, 2)
|
||||
texture = SubResource("PlaceholderTexture2D_y3v7k")
|
||||
|
||||
18
Scenes/Main/main_old.gd
Normal file
18
Scenes/Main/main_old.gd
Normal file
@@ -0,0 +1,18 @@
|
||||
extends Node
|
||||
|
||||
@onready var _Map: Node = $Map
|
||||
#@onready var _Player = $Player
|
||||
#@onready var _Camera = $WorldCamera
|
||||
|
||||
@export var mapSize: int = 15
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var thread: Thread = Thread.new()
|
||||
thread.start(func(): _Map.generate_map(mapSize))
|
||||
thread.wait_to_finish()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
1
Scenes/Main/main_old.gd.uid
Normal file
1
Scenes/Main/main_old.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c2kiqy4eqhpoi
|
||||
File diff suppressed because one or more lines are too long
18
Scenes/Unit/marker.tscn
Normal file
18
Scenes/Unit/marker.tscn
Normal file
@@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://bhcenjcsstaaf"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cxtkb8rqq0j6r" path="res://Graphics/TileMaps/kenney_rpgUrbanKit/Tiles/tile_0407.png" id="1_y5thb"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4a8kw"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Marker" type="Node2D"]
|
||||
top_level = true
|
||||
z_index = 20
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_y5thb")
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
shape = SubResource("RectangleShape2D_4a8kw")
|
||||
87
Scenes/Unit/move/unit.tscn
Normal file
87
Scenes/Unit/move/unit.tscn
Normal file
@@ -0,0 +1,87 @@
|
||||
[gd_scene load_steps=11 format=3 uid="uid://b1d6lktijxy3s"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c8ocnhejcdc77" path="res://unit.gd" id="1_astap"]
|
||||
[ext_resource type="Texture2D" uid="uid://cgvyfsuri6vmx" path="res://Graphics/TileMaps/kenney_rpgUrbanKit/Tilemap/tilemap.png" id="2_fhoaw"]
|
||||
[ext_resource type="Texture2D" uid="uid://dlaevn54qcvej" path="res://Graphics/TileMaps/kenney_rpgUrbanKit/Tiles/tile_0267.png" id="3_fhoaw"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4o1a4"]
|
||||
atlas = ExtResource("2_fhoaw")
|
||||
region = Rect2(408, 51, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hn0wa"]
|
||||
atlas = ExtResource("2_fhoaw")
|
||||
region = Rect2(408, 68, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jt11o"]
|
||||
atlas = ExtResource("2_fhoaw")
|
||||
region = Rect2(408, 85, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_e33ge"]
|
||||
atlas = ExtResource("2_fhoaw")
|
||||
region = Rect2(408, 68, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_px3ay"]
|
||||
atlas = ExtResource("2_fhoaw")
|
||||
region = Rect2(408, 85, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6ceyn"]
|
||||
atlas = ExtResource("2_fhoaw")
|
||||
region = Rect2(34, 255, 16, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_lgeeq"]
|
||||
animations = [{
|
||||
"frames": [],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4o1a4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hn0wa")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jt11o")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"down",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_e33ge")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_px3ay")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_6ceyn")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": null
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"selected",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[node name="Unit" type="Path2D"]
|
||||
script = ExtResource("1_astap")
|
||||
|
||||
[node name="PathFollow2D" type="PathFollow2D" parent="."]
|
||||
rotates = false
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="PathFollow2D"]
|
||||
visible = false
|
||||
sprite_frames = SubResource("SpriteFrames_lgeeq")
|
||||
animation = &"down"
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="PathFollow2D"]
|
||||
texture = ExtResource("3_fhoaw")
|
||||
91
Scenes/Unit/unit.gd
Normal file
91
Scenes/Unit/unit.gd
Normal file
@@ -0,0 +1,91 @@
|
||||
extends Node2D
|
||||
|
||||
class_name Unit
|
||||
|
||||
signal walk_finished
|
||||
|
||||
@export var grid: Resource
|
||||
|
||||
var _spawnPosition: Vector2
|
||||
|
||||
@onready var _readyToSelectMarker: Sprite2D = $ReadyToSelectMarker
|
||||
@onready var _selectedMarker: Sprite2D = $SelectedMarker
|
||||
|
||||
var _readyToSelect: bool = false
|
||||
|
||||
var isSelected := false:
|
||||
set(value):
|
||||
isSelected = value
|
||||
if isSelected: _selectUnit()
|
||||
else: _deselectUnit()
|
||||
|
||||
var TargetPosition: Vector2
|
||||
var _isMoving := false:
|
||||
set(value):
|
||||
_isMoving = value
|
||||
set_process(_isMoving)
|
||||
|
||||
## Unit Data
|
||||
### Distance in cells
|
||||
@export var moveRange := 6
|
||||
### Speed along the path
|
||||
@export var moveSpeed := 600.0
|
||||
|
||||
# Coordinates of the current cell the cursor moved to
|
||||
var cell := Vector2.ZERO:
|
||||
set(value):
|
||||
# When changing the cell's value, we don't want to allow coordinates outside the grid.
|
||||
cell = grid.clamp(value)
|
||||
@onready var _path: Path2D = $Path2D
|
||||
@onready var _pathFollow: PathFollow2D = $Path2D/PathFollow2D
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
# Spawning
|
||||
global_position = _spawnPosition
|
||||
_readyToSelectMarker.hide()
|
||||
_selectedMarker.hide()
|
||||
|
||||
# Pathing and Grid
|
||||
set_process(false)
|
||||
_pathFollow.rotates = false
|
||||
|
||||
cell = grid.calculateGridCoordinates(position)
|
||||
position = grid.calculateMapPosition(cell)
|
||||
|
||||
# We create the curve resource here because creating it in the editor prevents
|
||||
# us from moving the unit.
|
||||
if not Engine.is_editor_hint():
|
||||
_path.curve = Curve2D.new()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _input(event: InputEvent):
|
||||
if event.is_action_pressed("Select"):
|
||||
print_debug("Action is Select")
|
||||
|
||||
# We combine it with the fact that it is already marked (@see _markUnit)
|
||||
if _readyToSelect: isSelected = true
|
||||
else: isSelected = false
|
||||
|
||||
func _selectUnit():
|
||||
_selectedMarker.show()
|
||||
|
||||
func _deselectUnit():
|
||||
_selectedMarker.hide()
|
||||
|
||||
func _gets_selected(viewport: Node, event: InputEvent, shape_index: int):
|
||||
if event.is_action_pressed("Select") and event.position == position:
|
||||
_selectUnit()
|
||||
|
||||
func _markUnit():
|
||||
_readyToSelect = true
|
||||
_readyToSelectMarker.show()
|
||||
|
||||
func _unMarkUnit():
|
||||
_readyToSelect = false
|
||||
_readyToSelectMarker.hide()
|
||||
|
||||
func moveToTarget():
|
||||
pass
|
||||
1
Scenes/Unit/unit.gd.uid
Normal file
1
Scenes/Unit/unit.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dpu6c0bpm0dvl
|
||||
663
Scenes/Unit/unit.tscn
Normal file
663
Scenes/Unit/unit.tscn
Normal file
@@ -0,0 +1,663 @@
|
||||
[gd_scene load_steps=93 format=3 uid="uid://dy7rltpxyqyw7"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dpu6c0bpm0dvl" path="res://Scenes/Unit/unit.gd" id="1_15sed"]
|
||||
[ext_resource type="Texture2D" uid="uid://cgvyfsuri6vmx" path="res://Graphics/TileMaps/kenney_rpgUrbanKit/Tilemap/tilemap.png" id="1_hgpyh"]
|
||||
[ext_resource type="Resource" uid="uid://bpf7mj7w5kftq" path="res://Resource/Grid.tres" id="2_jbdwb"]
|
||||
[ext_resource type="Texture2D" uid="uid://bprproedmlhtr" path="res://Graphics/TileMaps/kenney_rpgUrbanKit/Tiles/tile_0168.png" id="3_ladk0"]
|
||||
[ext_resource type="Texture2D" uid="uid://b7ra2w7rdeqij" path="res://Graphics/TileMaps/kenney_rpgUrbanKit/Tiles/tile_0169.png" id="4_iuf4a"]
|
||||
[ext_resource type="Texture2D" uid="uid://cxtkb8rqq0j6r" path="res://Graphics/TileMaps/kenney_rpgUrbanKit/Tiles/tile_0407.png" id="5_ulevp"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_15sed"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(391, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ladk0"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(408, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_iuf4a"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(425, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ulevp"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(442, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jbdwb"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(391, 17, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kakeo"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(408, 17, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2itl1"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(425, 17, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_uodik"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(425, 34, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_w60h1"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(442, 34, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_q5c6k"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(442, 17, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_y2hb5"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(408, 34, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5vvm1"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(391, 34, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0merg"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(391, 51, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jahmd"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(408, 51, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jtnns"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(425, 51, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qcj6w"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(442, 51, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pdgau"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(442, 68, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1k30j"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(425, 68, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qmqog"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(408, 68, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_prs0y"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(391, 68, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qv1on"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(391, 85, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0ov37"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(408, 85, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_m1pfp"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(425, 85, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1jb5b"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(442, 85, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_iyq01"]
|
||||
atlas = ExtResource("1_hgpyh")
|
||||
region = Rect2(442, 102, 16, 16)
|
||||
|
||||
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|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ft25m")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_uijqx")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_kbxvt")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_sy06n")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_v64vj")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hog1p")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_5yx1v")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"down",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gt2o7")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_k11yt")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_lwxxd")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"left",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_df2x8")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_243qs")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_d7bi7")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"right",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4yov4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_o1svm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jnhj3")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"up",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_15sed"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Unit" type="Node2D"]
|
||||
texture_filter = 1
|
||||
script = ExtResource("1_15sed")
|
||||
grid = ExtResource("2_jbdwb")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
sprite_frames = SubResource("SpriteFrames_7f253")
|
||||
animation = &"down"
|
||||
|
||||
[node name="ReadyToSelectMarker" type="Sprite2D" parent="."]
|
||||
position = Vector2(-0.225, -8)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
texture = ExtResource("3_ladk0")
|
||||
|
||||
[node name="SelectedMarker" type="Sprite2D" parent="."]
|
||||
position = Vector2(-0.225, -8)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
texture = ExtResource("4_iuf4a")
|
||||
|
||||
[node name="MovingMarker" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
scale = Vector2(0.5, 0.5)
|
||||
texture = ExtResource("5_ulevp")
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
shape = SubResource("RectangleShape2D_15sed")
|
||||
|
||||
[node name="Path2D" type="Path2D" parent="."]
|
||||
|
||||
[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
|
||||
|
||||
[connection signal="mouse_entered" from="Area2D" to="." method="_markUnit"]
|
||||
[connection signal="mouse_exited" from="Area2D" to="." method="_unMarkUnit"]
|
||||
@@ -12,7 +12,7 @@ config_version=5
|
||||
|
||||
config/name="TurnBasedStrategyGame"
|
||||
run/main_scene="uid://d05j5yuhlsxp0"
|
||||
config/features=PackedStringArray("4.4", "GL Compatibility")
|
||||
config/features=PackedStringArray("4.5", "GL Compatibility")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
@@ -60,8 +60,29 @@ MoveRight={
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
Select={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
SetMarker={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
ZoomIn={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
ZoomOut={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|
||||
|
||||
93
unit.gd
Normal file
93
unit.gd
Normal file
@@ -0,0 +1,93 @@
|
||||
## Represents a unit on the game board.
|
||||
## The board manages its position inside the game grid.
|
||||
## The unit itself holds stats and a visual representation that moves smoothly in the game world.
|
||||
@tool
|
||||
class_name Unit_Move
|
||||
extends Path2D
|
||||
|
||||
## Emitted when the unit reached the end of a path along which it was walking.
|
||||
signal walk_finished
|
||||
|
||||
## Shared resource of type Grid, used to calculate map coordinates.
|
||||
@export var grid: Resource
|
||||
## Distance to which the unit can walk in cells.
|
||||
@export var move_range := 6
|
||||
## The unit's move speed when it's moving along a path.
|
||||
@export var move_speed := 600.0
|
||||
## Texture representing the unit.
|
||||
@export var skin: Texture:
|
||||
set(value):
|
||||
skin = value
|
||||
if not _sprite:
|
||||
# This will resume execution after this node's _ready()
|
||||
await ready
|
||||
_sprite.texture = value
|
||||
## Offset to apply to the `skin` sprite in pixels.
|
||||
@export var skin_offset := Vector2.ZERO:
|
||||
set(value):
|
||||
skin_offset = value
|
||||
if not _sprite:
|
||||
await ready
|
||||
_sprite.position = value
|
||||
|
||||
## Coordinates of the current cell the cursor moved to.
|
||||
var cell := Vector2.ZERO:
|
||||
set(value):
|
||||
# When changing the cell's value, we don't want to allow coordinates outside
|
||||
# the grid, so we clamp them
|
||||
cell = grid.clamp(value)
|
||||
## Toggles the "selected" animation on the unit.
|
||||
var is_selected := false:
|
||||
set(value):
|
||||
is_selected = value
|
||||
if is_selected:
|
||||
_sprite.play("selected")
|
||||
else:
|
||||
_sprite.play("idle")
|
||||
|
||||
var _is_walking := false:
|
||||
set(value):
|
||||
_is_walking = value
|
||||
set_process(_is_walking)
|
||||
|
||||
@onready var _sprite: AnimatedSprite2D = $PathFollow2D/AnimatedSprite2D
|
||||
#@onready var _anim_player: AnimationPlayer = $AnimationPlayer
|
||||
@onready var _path_follow: PathFollow2D = $PathFollow2D
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
set_process(false)
|
||||
_path_follow.rotates = false
|
||||
|
||||
cell = grid.calculateGridCoordinates(position)
|
||||
position = grid.calculateMapPosition(cell)
|
||||
|
||||
# We create the curve resource here because creating it in the editor prevents us from
|
||||
# moving the unit.
|
||||
if not Engine.is_editor_hint():
|
||||
curve = Curve2D.new()
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
_path_follow.progress += move_speed * delta
|
||||
|
||||
if _path_follow.progress_ratio >= 1.0:
|
||||
_is_walking = false
|
||||
# Setting this value to 0.0 causes a Zero Length Interval error
|
||||
_path_follow.progress = 0.00001
|
||||
position = grid.calculateMapPosition(cell)
|
||||
curve.clear_points()
|
||||
emit_signal("walk_finished")
|
||||
|
||||
|
||||
## Starts walking along the `path`.
|
||||
## `path` is an array of grid coordinates that the function converts to map coordinates.
|
||||
func walk_along(path: PackedVector2Array) -> void:
|
||||
if path.is_empty():
|
||||
return
|
||||
|
||||
curve.add_point(Vector2.ZERO)
|
||||
for point in path:
|
||||
curve.add_point(grid.calculateMapPosition(point) - position)
|
||||
cell = path[-1]
|
||||
_is_walking = true
|
||||
1
unit.gd.uid
Normal file
1
unit.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c8ocnhejcdc77
|
||||
Reference in New Issue
Block a user