extends Node2D @export var grid: Resource func _drawO(): var gridSize = grid.size var cellSize = grid.cellSize var rectSize: Vector2 = Vector2(float(cellSize), float(cellSize)) var rectPos: Vector2 = Vector2.ZERO for x in range(gridSize.x): for y in range(gridSize.y): rectPos = Vector2(x, y) var cellRect := Rect2(rectPos, rectSize) draw_rect(cellRect, Color.ALICE_BLUE, false, 2.0)