extends Node @onready var _Map: Node = $Map @onready var _Unit = $Unit @onready var _Camera = $CameraController var _UnitScene = preload("res://Scenes/Unit/unit.tscn") #@export var mapSize: int = 15 # Called when the node enters the scene tree for the first time. func _ready() -> void: _createUnit(Vector2i(150, 150)) pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _createUnit(pos: Vector2i): var newUnit = _UnitScene.instantiate() newUnit.global_position = pos add_child(newUnit)