extends VisibleOnScreenNotifier2D # Called when the node enters the scene tree for the first time. func _ready() -> void: _calculateRect() get_tree().root.size_changed.connect(_calculateRect) func _calculateRect(): var multiplier: float = get_viewport_rect().size.y / get_viewport_rect().size.x var size: float = 640 / multiplier rect.position.y = -size/2 rect.size.y = size