extends Node @onready var _Map: Node = $Map #@onready var _Player = $Player #@onready var _Camera = $WorldCamera @export var mapSize: int = 15 # Called when the node enters the scene tree for the first time. func _ready() -> void: var thread: Thread = Thread.new() thread.start(func(): _Map.generate_map(mapSize)) thread.wait_to_finish() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass