extends Area2D class_name Player const GROUP = "player" const _movementSpeed = 2 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if Input.is_action_pressed("MoveUp"): $AnimatedSprite2D.global_position += Vector2.UP * 2 if Input.is_action_pressed("MoveDown"): $AnimatedSprite2D.global_position += Vector2.DOWN * 2 if Input.is_action_pressed("MoveLeft"): $AnimatedSprite2D.global_position += Vector2.LEFT * 2 if Input.is_action_pressed("MoveRight"): $AnimatedSprite2D.global_position += Vector2.RIGHT * 2 $Camera2D.global_position = $AnimatedSprite2D.global_position