Files
turnbasedstrategygame/Scenes/Main/main.gd
2025-12-07 21:32:45 +01:00

15 lines
376 B
GDScript

extends Node
@onready var _Map = $Map
#@onready var _Player = $Player
#@onready var _Camera = $WorldCamera
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_Map.populate_terrain($CameraController.global_position)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass