camera movement with WASD. Not working!

This commit is contained in:
gdz
2025-08-26 10:38:13 +02:00
parent 84da2ba48e
commit 1fae8c07d3

View File

@@ -4,10 +4,10 @@ using System;
public partial class GobalCamera : Camera2D
{
public Vector2 zoomSpeed = new Vector2(0.05f, 0.05f);
public float zoomMin = 0.001f;
public float zoomMax = 2.0f;
public float zoomMin = 0.1f;
public float zoomMax = 4.0f;
[Export] public float dragSensitivity = 0.35f;
[Export] public float cameraStepSize = 10.0f;
public override void _Input(InputEvent @event)
{
@@ -18,6 +18,27 @@ public partial class GobalCamera : Camera2D
Position -= mouseMotion.Relative * dragSensitivity / Zoom;
}
if (@event is InputEventAction eventAction && eventAction.IsPressed())
{
switch (eventAction.AsText())
{
case "camera_up":
Position -= new Vector2(0, cameraStepSize);
break;
case "camera_down":
Position += new Vector2(0, cameraStepSize);
break;
case "camera_left":
Position -= new Vector2(cameraStepSize, 0);
break;
case "camera_right":
Position += new Vector2(cameraStepSize, 0);
break;
}
GD.Print(eventAction.AsText());
}
if (@event is InputEventMouseButton mouseButton)
{
switch (mouseButton.ButtonIndex)