camera movement with WASD. Not working!
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@@ -4,10 +4,10 @@ using System;
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public partial class GobalCamera : Camera2D
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public partial class GobalCamera : Camera2D
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{
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{
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public Vector2 zoomSpeed = new Vector2(0.05f, 0.05f);
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public Vector2 zoomSpeed = new Vector2(0.05f, 0.05f);
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public float zoomMin = 0.001f;
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public float zoomMin = 0.1f;
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public float zoomMax = 2.0f;
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public float zoomMax = 4.0f;
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[Export] public float dragSensitivity = 0.35f;
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[Export] public float dragSensitivity = 0.35f;
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[Export] public float cameraStepSize = 10.0f;
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public override void _Input(InputEvent @event)
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public override void _Input(InputEvent @event)
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{
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{
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@@ -18,6 +18,27 @@ public partial class GobalCamera : Camera2D
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Position -= mouseMotion.Relative * dragSensitivity / Zoom;
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Position -= mouseMotion.Relative * dragSensitivity / Zoom;
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}
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}
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if (@event is InputEventAction eventAction && eventAction.IsPressed())
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{
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switch (eventAction.AsText())
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{
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case "camera_up":
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Position -= new Vector2(0, cameraStepSize);
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break;
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case "camera_down":
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Position += new Vector2(0, cameraStepSize);
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break;
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case "camera_left":
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Position -= new Vector2(cameraStepSize, 0);
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break;
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case "camera_right":
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Position += new Vector2(cameraStepSize, 0);
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break;
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}
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GD.Print(eventAction.AsText());
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}
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if (@event is InputEventMouseButton mouseButton)
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if (@event is InputEventMouseButton mouseButton)
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{
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{
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switch (mouseButton.ButtonIndex)
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switch (mouseButton.ButtonIndex)
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