More World Generation, more Camera, other stuff.
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@@ -1,5 +1,7 @@
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using Godot;
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using System;
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using Ecosystem.utility;
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namespace Ecosystem.scenes.entities;
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public partial class BaseEntity : Area2D
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{
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@@ -8,6 +10,8 @@ public partial class BaseEntity : Area2D
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[Signal]
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public delegate BaseEntity EntityDeselectedEventHandler();
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public Data.EntityData _data;
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protected Vector2 ScreenSize;
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protected AnimationPlayer animationPlayer;
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@@ -16,7 +20,8 @@ public partial class BaseEntity : Area2D
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protected bool selected;
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protected Label positionLabel;
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public override void _Ready()
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{
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ScreenSize = GetViewportRect().Size;
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@@ -24,6 +29,8 @@ public partial class BaseEntity : Area2D
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sprite = GetNode<Sprite2D>("Sprite2D");
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collisionShape = GetNode<CollisionShape2D>("CollisionShape2D");
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animationPlayer = sprite.GetNode<AnimationPlayer>("AnimationPlayer");
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positionLabel = GetNode<Label>("MarginContainer/VBoxContainer/Label2");
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}
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public override void _UnhandledInput(InputEvent @event)
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@@ -45,6 +52,12 @@ public partial class BaseEntity : Area2D
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}
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}
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public override void _Process(double delta)
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{
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if (selected)
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positionLabel.Text = $"Position: {Position.ToString("F0")}";
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}
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protected void entitySelected()
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{
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selected = true;
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@@ -71,11 +84,9 @@ public partial class BaseEntity : Area2D
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{
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MarginContainer marginContainer = GetNode<MarginContainer>("MarginContainer");
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Label nameLabel = GetNode<Label>("MarginContainer/VBoxContainer/Label");
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Label positionLabel = GetNode<Label>("MarginContainer/VBoxContainer/Label2");
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nameLabel.Text = $"Name: {Name}";
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positionLabel.Text = $"Position: {Position}";
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marginContainer.Show();
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}
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@@ -1,7 +1,7 @@
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using Godot;
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using System;
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public partial class Bumblebee : BaseEntity
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public partial class Bumblebee : Ecosystem.scenes.entities.BaseEntity
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{
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private FastNoiseLite fastNoise = new FastNoiseLite();
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@@ -1,7 +1,8 @@
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using Godot;
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using System;
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using Math = Ecosystem.utility.Math;
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namespace Ecosystem.scenes.entities.fly;
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public partial class Fly : BaseEntity
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{
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[Export] public float _tx = 0;
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@@ -59,6 +60,7 @@ public partial class Fly : BaseEntity
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public override void _Process(double delta)
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{
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base._Process(delta);
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step();
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}
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}
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}
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