A player character
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player.gd
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24
player.gd
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extends Area2D
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class_name Player
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const GROUP = "player"
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const _movementSpeed = 2
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Input.is_action_pressed("MoveUp"):
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$AnimatedSprite2D.global_position += Vector2.UP * 2
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if Input.is_action_pressed("MoveDown"):
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$AnimatedSprite2D.global_position += Vector2.DOWN * 2
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if Input.is_action_pressed("MoveLeft"):
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$AnimatedSprite2D.global_position += Vector2.LEFT * 2
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if Input.is_action_pressed("MoveRight"):
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$AnimatedSprite2D.global_position += Vector2.RIGHT * 2
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$Camera2D.global_position = $AnimatedSprite2D.global_position
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1
player.gd.uid
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1
player.gd.uid
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uid://q6cxagn6igja
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