Terrain generation on Player exit implemented. There is still a bug with that.
This commit is contained in:
@@ -1,20 +1,42 @@
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extends Node
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const CHUNK_SIZE: int = 12;
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const TERRAIN_LAYER_ID: int = 0
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const OBSTACLE_LAYER_ID: int = 1
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const TERRAIN_SOURCE_ID: int = 1
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const OBSTACLE_SOURCE_ID: int = 2
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const CHUNK_SIZE: int = 15
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const CLEAN_UP_EVERY: int = 3
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const OBSTACLE_PROBABILITY: float = 0.01
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var _source: TileSetAtlasSource
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var _obstacle_source: TileSetAtlasSource
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var _tile_probabilities: Dictionary
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var _obstacle_probabilities: Dictionary
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var _clean_up_counter: int
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const CHUNK_DOUBLE: int = CHUNK_SIZE*2;
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const GREEN_TILE = Vector2i(1, 1)
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const GREEN_TILE: Vector2i = Vector2i(1, 1)
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var tilemap: TileMap;
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@onready var Player = $Player/AnimatedSprite2D
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@onready var GroundLayer: TileMapLayer = $Ground
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func _get_player_position() -> Vector2i:
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var playerPosition: Vector2i = $Ground.local_to_map($Player/AnimatedSprite2D.global_position)
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var playerPosition: Vector2i = GroundLayer.local_to_map(Player.global_position)
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print("Playerposition is " + str(playerPosition))
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return playerPosition
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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_populate_terrain()
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_source = $Ground.tile_set.get_source(TERRAIN_SOURCE_ID) as TileSetAtlasSource
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var grid_size: Vector2i = _source.get_atlas_grid_size()
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for i in range(grid_size.x):
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for j in range(grid_size.y):
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var atlas_coords: Vector2i = Vector2i(i, j)
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var has_tile: bool = _source.has_tile(atlas_coords)
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_tile_probabilities[atlas_coords] = (_source.get_tile_data(atlas_coords, 0).probability if has_tile else 0.0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@@ -22,7 +44,8 @@ func _process(delta: float) -> void:
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pass
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func _on_exited_chunk():
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$VisibleOnScreenNotifier2D.global_position = (get_tree().get_first_node_in_group("Player").global_position)
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print("Chunk exited...")
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$VisibleOnScreenNotifier2D.global_position = Player.global_position
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var thread: Thread = Thread.new()
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thread.start(func(): _populate_terrain())
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@@ -37,29 +60,17 @@ func _populate_terrain():
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if _is_empty(pos):
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_populate_cell(pos, 1, _pick_random_tile())
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#func _populate_cell(pos: Vector2i, tile: Vector2i) -> void:
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#$Ground.set_cell.call_deferet(pos, 1, tile, 0)
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func _populate_cell(coords: Vector2i, source_id: int, atlas_coords: Vector2i) -> void:
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var alternativeTilesCount: int = $Ground.tile_set.get_source(source_id).get_alternative_tiles_count(atlas_coords)
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var alternativeTilesCount: int = GroundLayer.tile_set.get_source(source_id).get_alternative_tiles_count(atlas_coords)
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var alternativeTileId: int = 0
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if alternativeTilesCount > 0:
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alternativeTileId = randi_range(0, alternativeTilesCount-1)
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# set_cell(coords: Vector2i, source_id: int = -1, atlas_coords: Vector2i = Vector2i(-1, -1), alternative_tile: int = 0)
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$Ground.set_cell.call_deferred(coords, source_id, atlas_coords, alternativeTileId)
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GroundLayer.set_cell.call_deferred(coords, source_id, atlas_coords, alternativeTileId)
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func _populate_cell_ds(layer_id: int, coords: Vector2i, source_id: int, atlas_coords: Vector2i) -> void:
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var alternative_tiles_count = (
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tilemap.tile_set.get_source(source_id).get_alternative_tiles_count(atlas_coords)
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)
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var alternative_tile_id = 0
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if alternative_tiles_count > 0:
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alternative_tile_id = randi_range(0, alternative_tiles_count - 1)
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tilemap.set_cell.call_deferred(layer_id, coords, source_id, atlas_coords, alternative_tile_id)
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func _pick_random_tile() -> Vector2i:
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# Make all Tiles green
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@@ -67,4 +78,4 @@ func _pick_random_tile() -> Vector2i:
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func _is_empty(pos: Vector2i) -> bool:
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# Check if the cell is empty (source_id is -1)
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return true if $Ground.get_cell_source_id(pos) == -1 else false;
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return true if GroundLayer.get_cell_source_id(pos) == -1 else false;
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@@ -1,8 +1,12 @@
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[gd_scene load_steps=6 format=3 uid="uid://bjsl1pit6rusp"]
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[gd_scene load_steps=9 format=4 uid="uid://bjsl1pit6rusp"]
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[ext_resource type="TileSet" uid="uid://duodt2t14xjc8" path="res://Resource/UrbanKitTileMap.tres" id="1_0ugm7"]
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[ext_resource type="Script" uid="uid://dneqmqsd8yj4p" path="res://tile_map_layer.gd" id="1_vqaso"]
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[ext_resource type="Script" uid="uid://q6cxagn6igja" path="res://player.gd" id="3_c3an2"]
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[ext_resource type="Texture2D" uid="uid://04ecsvg7ausn" path="res://icon.svg" id="3_uuaxm"]
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[ext_resource type="Script" uid="uid://bapvlrx6dm7gu" path="res://visible_on_screen_notifier_2d.gd" id="3_vjcy3"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_vjcy3"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_c3an2"]
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animations = [{
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@@ -16,32 +20,53 @@ animations = [{
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vjcy3"]
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size = Vector2(32, 32)
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[node name="Map" type="Node"]
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script = ExtResource("1_vqaso")
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[node name="Ground" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray("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")
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tile_set = ExtResource("1_0ugm7")
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metadata/_edit_lock_ = true
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[node name="Roads" type="TileMapLayer" parent="."]
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tile_set = ExtResource("1_0ugm7")
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metadata/_edit_lock_ = true
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[node name="Buildings" type="TileMapLayer" parent="."]
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tile_set = ExtResource("1_0ugm7")
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metadata/_edit_lock_ = true
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[node name="Details" type="TileMapLayer" parent="."]
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tile_set = ExtResource("1_0ugm7")
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metadata/_edit_lock_ = true
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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position = Vector2(576, 324)
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rect = Rect2(0, 0, 32, 32)
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rect = Rect2(0, 0, 100, 100)
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script = ExtResource("3_vjcy3")
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metadata/_edit_lock_ = true
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metadata/_edit_group_ = true
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[node name="Player" type="Area2D" parent="." groups=["Player"]]
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position = Vector2(100, 100)
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[node name="Sprite2D" type="Sprite2D" parent="VisibleOnScreenNotifier2D"]
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position = Vector2(50, 50)
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scale = Vector2(10, 10)
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texture = SubResource("PlaceholderTexture2D_vjcy3")
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[node name="Player" type="Area2D" parent="." groups=["player"]]
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script = ExtResource("3_c3an2")
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metadata/_edit_group_ = true
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metadata/_edit_lock_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Player"]
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scale = Vector2(0.165, 0.165)
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position = Vector2(4.76837e-07, -4.76837e-07)
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scale = Vector2(0.25, 0.25)
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sprite_frames = SubResource("SpriteFrames_c3an2")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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shape = SubResource("RectangleShape2D_vjcy3")
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[node name="Camera2D" type="Camera2D" parent="Player"]
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zoom = Vector2(4, 4)
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_exited_chunk"]
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Block a user