Set up SmartCamera2D

This commit is contained in:
gdz
2025-12-07 21:32:45 +01:00
parent 9429d48e32
commit dd50a00cfa
3 changed files with 24 additions and 10 deletions

View File

@@ -1,13 +1,13 @@
extends Node
@onready var _Map = $Map
@onready var _Player = $Player
@onready var _Camera = $WorldCamera
#@onready var _Player = $Player
#@onready var _Camera = $WorldCamera
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_Map.populate_terrain(_Camera.global_position)
_Map.populate_terrain($CameraController.global_position)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: