Implement movement range visualization and refine unit movement logic

This commit is contained in:
gdz
2026-01-02 22:28:23 +01:00
parent 71297fff2d
commit eb0af893b5
3 changed files with 88 additions and 10 deletions

View File

@@ -9,8 +9,14 @@ size = Vector2(16, 16)
size = Vector2(32, 32)
[node name="BaseUnit" type="CharacterBody2D"]
motion_mode = 1
script = ExtResource("1_bo1wp")
currentCell = Vector2i(20, 20)
unitData = {
"MoveRange": 10,
"MoveRangeV": Vector2(5, 5),
"MoveRangeVi": Vector2i(5, 5),
"Speed": 400.0
}
[node name="PathPrev" type="Line2D" parent="."]
top_level = true
@@ -21,4 +27,5 @@ default_color = Color(0, 0.3372549, 0.3372549, 1)
texture = SubResource("PlaceholderTexture2D_imbg2")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2(0.5, 0.5)
shape = SubResource("RectangleShape2D_hfg1r")