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turnbasedstrategygame
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gdz
eb0af893b5
Implement movement range visualization and refine unit movement logic
2026-01-02 22:28:23 +01:00
.idea
Using tilemaplayer as grid
2025-12-22 17:35:13 +01:00
addons
Added git plugin. Not configured atm.
2026-01-02 17:36:14 +01:00
Graphics/TileMaps
/kenney_rpgUrbanKit
Fixed a typo in main.gd. Selecting units is possible now.
2025-12-26 23:18:45 +01:00
Resource
Using the new MapGlobal at various parts and switched away from the Grid.resource
2025-12-30 23:38:56 +01:00
Scenes
Implement movement range visualization and refine unit movement logic
2026-01-02 22:28:23 +01:00
.editorconfig
initial commit...
2025-12-05 23:22:05 +01:00
.gitattributes
initial commit...
2025-12-05 23:22:05 +01:00
.gitignore
initial commit...
2025-12-05 23:22:05 +01:00
game_icon.png
Grid finally working and understood
2025-12-25 22:51:23 +01:00
game_icon.png.import
Grid finally working and understood
2025-12-25 22:51:23 +01:00
icon.svg
Grid finally working and understood
2025-12-25 22:51:23 +01:00
icon.svg.import
Grid finally working and understood
2025-12-25 22:51:23 +01:00
procedural_map.gd
Trying out new generation tech for maps...
2025-12-08 21:56:09 +01:00
procedural_map.gd.uid
Trying out new generation tech for maps...
2025-12-08 21:56:09 +01:00
project.godot
Added git plugin. Not configured atm.
2026-01-02 17:34:15 +01:00
README.md
Installed SmartCamera2D plugin.
2025-12-07 21:32:24 +01:00
unit.gd
Trying new stuff with the camera and grid. I want to be able to move a unit but there is a problem with the grid at the moment. I am now trying to implement a new way of handling the camera, maybe then I can move on to moving units...
2025-12-15 02:20:03 +01:00
unit.gd.uid
Trying new stuff with the camera and grid. I want to be able to move a unit but there is a problem with the grid at the moment. I am now trying to implement a new way of handling the camera, maybe then I can move on to moving units...
2025-12-15 02:20:03 +01:00
README.md
SmartCamera2D for Godot 4.x
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