Commit Graph

  • eb0af893b5 Implement movement range visualization and refine unit movement logic basic_unit gdz 2026-01-02 22:28:23 +01:00
  • 71297fff2d Add reset buttons for level and player with corresponding logic and UI updates gdz 2026-01-02 22:28:11 +01:00
  • f26be55c71 Added git plugin. Not configured atm. aaron 2026-01-02 17:36:14 +01:00
  • dcfa6fa925 tried some stuff with getting the region right... not working aaron 2026-01-02 17:34:55 +01:00
  • ebfa23f500 Added git plugin. Not configured atm. aaron 2026-01-02 17:34:15 +01:00
  • e69ffeef7c export variable for access in editor aaron 2026-01-02 17:33:50 +01:00
  • 6431603630 Using the new MapGlobal at various parts and switched away from the Grid.resource awu 2025-12-30 23:38:56 +01:00
  • 858122b8a1 Added a Autoload for the Mapsystem awu 2025-12-30 23:38:01 +01:00
  • debed53cb6 Fixed a typo in main.gd. Selecting units is possible now. awu 2025-12-26 23:18:45 +01:00
  • 2f82eb80e4 Enable unit selection and path visualization logic via Cursor interactions. gdz 2025-12-26 23:11:33 +01:00
  • c4b2d6ff94 New unit base scene. This unit is able to be selected and moves along a path working together with the cursor. gdz 2025-12-26 23:11:22 +01:00
  • e9cdf57996 Added Back Files to Version Control gdz 2025-12-26 22:27:13 +01:00
  • ca236b4941 Using new grid and player awu 2025-12-26 04:10:56 +01:00
  • 62185f522d Started refactoring for easier use awu 2025-12-26 04:10:39 +01:00
  • 6f667506c4 New version of player. Working together with the AStarGrid Aaron Wuthenow 2025-12-26 04:09:29 +01:00
  • f9ecb49658 Grid finally working and understood Aaron Wuthenow 2025-12-25 22:51:23 +01:00
  • 6e1a9eff35 Using tilemaplayer as grid gdz 2025-12-22 17:35:13 +01:00
  • 67b6198412 Trying new stuff with the camera and grid. I want to be able to move a unit but there is a problem with the grid at the moment. I am now trying to implement a new way of handling the camera, maybe then I can move on to moving units... gdz 2025-12-15 02:20:03 +01:00
  • 4f9d5fc8bd Unit now does not handle the MovementMarker anymore. gdz 2025-12-14 02:38:31 +01:00
  • a500e7ac3e Unit spawning. Added moving marker. gdz 2025-12-14 02:37:34 +01:00
  • c8859d5e9f Set up input action for zooming gdz 2025-12-14 00:17:11 +01:00
  • fdcef59322 removed old code for selecting units (not working) gdz 2025-12-14 00:16:52 +01:00
  • 6bfc792cd0 Camera can be zoomed with the scroll wheel. Position smoothing enabled. gdz 2025-12-14 00:16:26 +01:00
  • fbc4795e8a added new input events gdz 2025-12-14 00:02:10 +01:00
  • 4b926f4ea5 z index of asphalt was 1, updated to 0 gdz 2025-12-14 00:01:55 +01:00
  • 59bd119254 dont know gdz 2025-12-14 00:01:30 +01:00
  • 6029bc66bd wrong directory gdz 2025-12-14 00:01:12 +01:00
  • 4c1e5fe895 new structure more modulation gdz 2025-12-14 00:00:54 +01:00
  • 21bd9b1bb1 new version of main spawning a unit gdz 2025-12-14 00:00:35 +01:00
  • d1758f750d camera as its own scene and not part of main gdz 2025-12-14 00:00:08 +01:00
  • df937c69d0 old version of the main script gdz 2025-12-13 23:59:40 +01:00
  • 31241efd50 marker scene for the unit gdz 2025-12-13 23:59:24 +01:00
  • 7e9780b392 Basic Unit that is selectable gdz 2025-12-13 23:59:00 +01:00
  • 233195dbc3 Merge pull request 'New Standard Map for testing new stuff.' (#1) from Map into master master aaron 2025-12-13 22:16:15 +01:00
  • d1357482bd New Standard Map for testing new stuff. Map gdz 2025-12-13 22:11:42 +01:00
  • 28466d71c9 Trying out new generation tech for maps... gdz 2025-12-08 21:56:09 +01:00
  • a5523f4107 some changes in the TileSet gdz 2025-12-08 21:55:49 +01:00
  • f8b4ab793c Full random map generation, and testing of some new generation tech. gdz 2025-12-08 21:55:24 +01:00
  • c57076cd52 Map generation fully working gdz 2025-12-07 21:55:28 +01:00
  • dd50a00cfa Set up SmartCamera2D gdz 2025-12-07 21:32:45 +01:00
  • 9429d48e32 Installed SmartCamera2D plugin. gdz 2025-12-07 21:32:24 +01:00
  • 269f2daf6c Added mian.gd script gdz 2025-12-07 14:15:53 +01:00
  • de8a4e5e91 Restructuring of Nodes and Scenes. Added WorldCamera. Added a Main Scene. gdz 2025-12-07 14:15:24 +01:00
  • 2a5fdec16a A player character gdz 2025-12-06 15:22:02 +01:00
  • fc9c4b7a2f Used for Terrain Generation gdz 2025-12-06 15:21:51 +01:00
  • 6069a0914a Terrain generation on Player exit implemented. There is still a bug with that. gdz 2025-12-06 15:18:58 +01:00
  • 4376dfbaf9 Added InputActions for Movement and changed the the code using that. Also changed ViewportSize in hope of fixing a bug with the Map Generation. gdz 2025-12-06 15:17:48 +01:00
  • 7335047f55 Map generation. gdz 2025-12-06 13:39:23 +01:00
  • aa1497ee0c initial commit... Map, TileSet, Terrains. gdz 2025-12-05 23:22:05 +01:00