Files
turnbasedstrategygame/Scenes/Main/grid_display.gd

26 lines
709 B
GDScript

extends Control
var grid: AStarGrid2D:
set(v): grid = v; queue_redraw()
var show_grid_display: bool:
set(v): show_grid_display = v; queue_redraw()
func toggle_grid_display(on: bool):
grid = MapGlobal.GetGrid()
show_grid_display = on
func getNewGrid():
grid = MapGlobal.GetGrid()
func _draw():
if not grid or not show_grid_display: return
for x in grid.region.size.x:
for y in grid.region.size.y:
var p = Vector2(x + grid.region.position.x, y + grid.region.position.y)
var col = Color(1,0,0,0.3) if grid.is_point_solid(p) else Color(0,1,0,0.3)
draw_rect(Rect2(p*grid.cell_size, grid.cell_size), col)
func _on_player_move_finished() -> void:
getNewGrid() # Replace with function body.